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let clockwise_sign' ?(eps = Util.epsilon) (ps : V2.t array) =
let len = Array.length ps
and sum = ref 0. in
for i = 0 to len - 1 do
let p1 = ps.(Util.index_wrap ~len i)
and p2 = ps.(Util.index_wrap ~len (i + 1)) in
sum := !sum +. V2.((x p1 -. x p2) *. (y p1 +. y p2))
done;
if Math.approx ~eps !sum 0. then 0. else Float.(of_int @@ compare !sum 0.)
let shift_segment ~d V2.{ a; b } =
let shift = V2.(add (smul (V2.line_normal a b) d)) in
V2.{ a = shift a; b = shift b }
let segment_extension s1 s2 =
if V2.(norm (sub s1.b s2.a) < 1e-6)
then s1.b
else (
match V2.line_intersection s1 s2 with
| Some inter -> inter
| None -> failwith "Offset: path contains segment that reverses direction." )
let chamfer ~centre ~delta p1 p2 p3 =
let endline =
let seg = V2.{ a = p1; b = p3 } in
let dist =
let intersect =
match V2.(line_intersection seg { a = centre; b = p2 }) with
| Some p -> p
| None -> failwith "Offset: chamfer centre line is parallel (no intersect)"
in
Math.sign delta *. V2.(norm (centre -@ intersect))
in
shift_segment ~d:(delta -. dist) seg
in
match
V2.(
( line_intersection endline { a = p1; b = p2 }
, line_intersection endline { a = p2; b = p3 } ))
with
| Some i1, Some i2 -> [ i1; i2 ]
| _ -> [ p2 ]
let good_segments ~quality ~closed ~d path shifted_segs =
let len = Array.length path in
let max_idx = len - if closed then 1 else 2 in
let n_segs = max_idx + 1
and d = d -. 1e-7 in
let path_segs =
Array.init n_segs (fun i ->
V2.sub path.(Util.index_wrap ~len:n_segs (i + 1)) path.(i) )
in
let path_segs_norm = Array.map V2.norm path_segs in
let path_segs_unit =
Array.map2 (fun seg norm -> V2.sdiv seg norm) path_segs path_segs_norm
in
let alphas =
let q = Float.of_int quality +. 1. in
let f = function
| i when i = quality -> 0.
| i when i = quality + 1 -> 1.
| i -> (Float.of_int i +. 1.) /. q
in
Array.init (quality + 2) f
in
let point_dist pt =
let min = ref Float.max_float in
for i = 0 to max_idx do
let vec = V2.sub pt path.(i) in
let proj = V2.dot vec path_segs_unit.(i) in
let seg_dist =
if proj < 0.
then V2.norm vec
else if proj > path_segs_norm.(i)
then V2.(norm (sub pt path.(Util.index_wrap ~len (i + 1))))
else V2.(norm (sub vec (smul path_segs_unit.(i) proj)))
in
min := Float.min !min seg_dist
done;
!min
in
let f i =
if i > max_idx
then true
else (
let j = ref 0
and good = ref false
and V2.{ a = ssa; b = ssb } = shifted_segs.(i) in
while (not !good) && !j < quality + 2 do
let a = alphas.(!j) in
let pt = V2.lerp ssa ssb a in
good := point_dist pt > d;
incr j
done;
!good )
in
Array.init (Array.length shifted_segs) f
let offset'
?fn
?fs
?fa
?(closed = true)
?(check_valid = `Quality 1)
?(mode = `Delta)
d
path
=
let path = Array.of_list path in
let d = if closed then clockwise_sign' path *. -1. *. d else d
and len = Array.length path in
let shifted_segs =
let f i =
shift_segment ~d V2.{ a = path.(i); b = path.(Util.index_wrap ~len (i + 1)) }
in
Array.init len f
in
let good =
match check_valid with
| `Quality quality -> good_segments ~quality ~closed ~d path shifted_segs
| `No -> Array.make len true
in
let n_good = Array.fold_left (fun sum b -> Bool.to_int b + sum) 0 good in
if n_good = 0 then failwith "Offset of path is degenerate";
let good_segs = Array.make n_good V2.{ a = zero; b = zero }
and good_path = Array.make n_good V2.zero in
let () =
let idx = ref 0 in
for i = 0 to len - 1 do
if good.(i)
then (
good_segs.(!idx) <- shifted_segs.(i);
good_path.(!idx) <- path.(i);
incr idx )
done
in
let sharp_corners =
let f i =
segment_extension good_segs.(Util.index_wrap ~len:n_good (i - 1)) good_segs.(i)
in
Array.init n_good f
in
let inside_corner =
if Array.length sharp_corners = 2
then [| false; false |]
else (
let f i =
if (not closed) && (i = 0 || i = n_good - 1)
then false
else (
let V2.{ a = prev_a; b = prev_b } =
good_segs.(Util.index_wrap ~len:n_good (i - 1))
and V2.{ a; b } = good_segs.(i)
and c = sharp_corners.(i) in
V2.(dot (sub b a) (sub a c)) > 0.
&& V2.(dot (sub prev_b prev_a) (sub c prev_b)) > 0. )
in
Array.init n_good f )
in
let new_corners, point_counts =
let round i = inside_corner.(i) && (closed || (i <> 0 && i <> n_good - 1)) in
match mode with
| `Delta -> Array.to_list sharp_corners, List.init n_good (fun _ -> 1)
| `Chamfer ->
let f i =
if round i
then (
let V2.{ b = prev_b; _ } = good_segs.(Util.index_wrap ~len:n_good (i - 1))
and V2.{ a; _ } = good_segs.(i) in
chamfer ~delta:d ~centre:good_path.(i) prev_b sharp_corners.(i) a )
else [ sharp_corners.(i) ]
in
let l = List.init n_good f in
List.concat l, List.map List.length l
| `Radius ->
let f i =
if round i
then (
let V2.{ b = prev_b; _ } = good_segs.(Util.index_wrap ~len:n_good (i - 1))
and V2.{ a; _ } = good_segs.(i)
and centre = good_path.(i) in
let steps =
let frags = Float.of_int @@ Util.helical_fragments ?fn ?fs ?fa d in
let s =
Float.(floor (frags *. V2.(angle (sub prev_b centre) (sub a centre)) /. pi))
in
Int.of_float (1. +. s)
in
if steps > 1
then Arc2.arc_about_centre ~fn:steps ~centre prev_b a
else [ sharp_corners.(i) ] )
else [ sharp_corners.(i) ]
in
let l = List.init n_good f in
List.concat l, List.map List.length l
in
let new_corners =
if closed
then new_corners
else (
let rec aux acc = function
| [] -> acc
| [ _ ] -> good_segs.(n_good - 1).b :: acc
| hd :: tl -> aux (hd :: acc) tl
in
good_segs.(0).a :: (List.rev @@ aux [] (List.tl new_corners)) )
in
good, new_corners, point_counts
let offset ?fn ?fs ?fa ?closed ?check_valid ?mode d path =
let _, points, _ = offset' ?fn ?fs ?fa ?closed ?check_valid ?mode d path in
points
let offset_with_faces
?fn
?fs
?fa
?(closed = true)
?check_valid
?(flip_faces = false)
?(start_idx = 0)
?mode
d
path
=
let good, points, counts = offset' ?fn ?fs ?fa ~closed ?check_valid ?mode d path in
let len = Array.length good in
let counts =
let cs = Array.of_list counts
and expanded = Array.make len 0
and j = ref 0 in
for i = 0 to len - 1 do
if good.(i)
then (
expanded.(i) <- cs.(!j);
incr j )
done;
expanded
in
let n_first = len
and n_second = Array.fold_left ( + ) 0 counts
and start_i = start_idx
and start_j = start_idx + len
and stop_offset = if closed then 0 else 1
and j = ref 0
and i = ref 0
and faces = ref [] in
let add_face =
if flip_faces
then fun a -> faces := List.rev a :: !faces
else fun a -> faces := a :: !faces
in
while !i < n_first - stop_offset || !j < n_second - stop_offset do
let c = counts.(!i) in
if c = 0
then
add_face
[ (!j mod n_second) + start_j
; (!i mod n_first) + start_i
; ((!i + 1) mod n_first) + start_i
]
else (
for k = 0 to c - 2 do
add_face [ (!i mod n_first) + start_i; !j + k + 1 + start_j; !j + k + start_j ]
done;
add_face
[ (!i mod n_first) + start_i
; ((!i + 1) mod n_first) + start_i
; ((!j + c) mod n_second) + start_j
; ((!j + c - 1) mod n_second) + start_j
] );
incr i;
j := !j + c
done;
n_second, points, !faces