Source file bonsai_extra.ml
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open! Core
open Bonsai.Let_syntax
let with_inject_fixed_point f =
let%sub r, _ =
Bonsai.wrap
(module Unit)
~default_model:()
~apply_action:(fun ~inject:_ ~schedule_event (_result, inject) () action ->
schedule_event (inject action))
~f:(fun _model inject -> f inject)
in
return r
;;
let yoink a =
let%sub _, result =
Bonsai.actor1
[%here]
(module Unit)
(module Unit)
~recv:(fun ~schedule_event:_ a () () -> (), a)
~default_model:()
a
in
return
@@ let%map result = result in
result ()
;;
let scope_model
(type a cmp)
(module M : Bonsai.Comparator with type t = a and type comparator_witness = cmp)
~on:v
computation
=
let v = Bonsai.Value.map v ~f:(fun k -> Map.singleton (module M) k ()) in
let%sub map = Bonsai.assoc (module M) v ~f:(fun _ _ -> computation) in
let%arr map = map in
let _k, r = Map.max_elt_exn map in
r
;;
let state_machine1_dynamic_model
(type m a)
here
(module M : Bonsai.Model with type t = m)
(module A : Bonsai.Action with type t = a)
~model
~apply_action
input
=
let model_creator =
match model with
| `Given m ->
Bonsai.Value.map m ~f:(fun m -> function
| None -> m
| Some a -> a)
| `Computed f -> f
in
let module M_actual = struct
type t = M.t option [@@deriving sexp, equal]
end
in
let apply_action ~inject ~schedule_event (input, model_creator) model action =
let model = model_creator model in
Some (apply_action ~inject ~schedule_event input model action)
in
let%sub model_and_inject =
Bonsai.state_machine1
here
(module M_actual)
(module A)
~default_model:None
~apply_action
(Bonsai.Value.both input model_creator)
in
return
@@ let%map model, inject = model_and_inject
and model_creator = model_creator in
model_creator model, inject
;;
let state_machine0_dynamic_model here model_mod action_mod ~model ~apply_action =
let apply_action ~inject ~schedule_event () model action =
apply_action ~inject ~schedule_event model action
in
state_machine1_dynamic_model
here
model_mod
action_mod
~model
~apply_action
(Bonsai.Value.return ())
;;
let state_dynamic_model (type m) here (module M : Bonsai.Model with type t = m) ~model =
let apply_action ~inject:_ ~schedule_event:_ _old_model new_model = new_model in
state_machine0_dynamic_model here (module M) (module M) ~model ~apply_action
;;
let exactly_once here effect =
let%sub has_run, set_has_run = Bonsai.state here (module Bool) ~default_model:false in
if%sub has_run
then Bonsai.const ()
else
Bonsai.Edge.lifecycle
~on_activate:
(let%map set_has_run = set_has_run
and event = effect in
Ui_effect.Many [ set_has_run true; event ])
()
;;
let exactly_once_with_value here modul effect =
let%sub value, set_value = Bonsai.state_opt here modul in
let%sub () =
match%sub value with
| None ->
Bonsai.Edge.lifecycle
~on_activate:
(let%map set_value = set_value
and effect = effect in
let%bind.Bonsai.Effect r = effect in
set_value (Some r))
()
| Some _ -> Bonsai.const ()
in
return value
;;
let freeze here model value =
let%sub state, set_state = Bonsai.state_opt here model in
match%sub state with
| Some state -> return state
| None ->
let%sub () =
Bonsai.Edge.lifecycle
~on_activate:
(let%map set_state = set_state
and value = value in
set_state (Some value))
()
in
return value
;;
let thunk (type a) (f : unit -> a) =
let%sub out = return Bonsai.Value.(map (return ()) ~f) in
freeze
[%here]
(module struct
type t = (a[@sexp.opaque]) [@@deriving sexp]
let equal = phys_equal
end)
out
;;
let toggle here ~default_model =
let%sub state =
Bonsai.state_machine0
here
(module Bool)
(module Unit)
~apply_action:(fun ~inject:_ ~schedule_event:_ b () -> not b)
~default_model
in
let%arr state, inject = state in
state, inject ()
;;
let pipe (type a) here (module A : Bonsai.Model with type t = a) =
let module Model = struct
type t =
{ queued_actions : A.t Fdeque.t
; queued_receivers : (unit, a) Bonsai.Effect.Private.Callback.t Fdeque.t
}
let equal = phys_equal
let default = { queued_actions = Fdeque.empty; queued_receivers = Fdeque.empty }
let sexp_of_t { queued_actions; _ } = [%sexp_of: A.t Fdeque.t] queued_actions
let t_of_sexp sexp =
let queued_actions = [%of_sexp: A.t Fdeque.t] sexp in
{ default with queued_actions }
;;
end
in
let module Action = struct
type t =
| Add_action of a
| Add_receiver of (unit, a) Bonsai.Effect.Private.Callback.t
let sexp_of_t = function
| Add_action a -> A.sexp_of_t a
| Add_receiver r -> sexp_of_opaque r
;;
end
in
let%sub _, inject =
Bonsai.state_machine0
here
(module Model)
(module Action)
~default_model:Model.default
~apply_action:
(fun ~inject:_ ~schedule_event model -> function
| Add_action a ->
(match Fdeque.dequeue_front model.queued_receivers with
| None ->
let queued_actions = Fdeque.enqueue_back model.queued_actions a in
{ model with queued_actions }
| Some (hd, queued_receivers) ->
schedule_event (Bonsai.Effect.Private.Callback.respond_to hd a);
{ model with queued_receivers })
| Add_receiver r ->
(match Fdeque.dequeue_front model.queued_actions with
| None ->
let queued_receivers = Fdeque.enqueue_back model.queued_receivers r in
{ model with queued_receivers }
| Some (hd, queued_actions) ->
schedule_event (Bonsai.Effect.Private.Callback.respond_to r hd);
{ model with queued_actions }))
in
return
(let%map inject = inject in
let request =
Bonsai.Effect.Private.make ~request:() ~evaluator:(fun r ->
inject (Add_receiver r))
in
(fun a -> inject (Add_action a)), request)
;;
let map_of_set = Bonsai.Incr.compute ~f:Ui_incr.Map.of_set
let map_keys = Bonsai.Incr.compute ~f:Ui_incr.Map.keys
let map_merge a b ~f =
Bonsai.Incr.compute (Bonsai.Value.both a b) ~f:(fun a_and_b ->
let%pattern_bind.Ui_incr a, b = a_and_b in
Incr_map.merge a b ~f)
;;
module Id_gen (T : Int_intf.S) () = struct
include T
let component here =
let%map.Bonsai.Computation _, fetch =
Bonsai.actor0
here
(module T)
(module Unit)
~default_model:T.zero
~recv:(fun ~schedule_event:_ i () -> T.( + ) i T.one, i)
in
fetch ()
;;
end
let mirror
(type m)
here
(module M : Bonsai.Model with type t = m)
~store_set
~store_value
~interactive_set
~interactive_value
=
let module M2 = struct
end
in
let callback =
let%map store_set = store_set
and interactive_set = interactive_set in
fun old_pair { M2.store = store_value; interactive = interactive_value } ->
let stability =
if [%equal: M.t] store_value interactive_value then `Stable else `Unstable
in
match stability with
| `Stable ->
Ui_effect.Ignore
| `Unstable ->
(match old_pair with
| None ->
interactive_set store_value
| Some { M2.store = old_store_value; interactive = old_interactive_value } ->
let store_changed = not ([%equal: M.t] old_store_value store_value) in
let interactive_changed =
not ([%equal: M.t] old_interactive_value interactive_value)
in
(match interactive_changed, store_changed with
| true, _ -> store_set interactive_value
| false, true -> interactive_set store_value
| false, false ->
eprint_s
[%message
"BUG" [%here] "on_change triggered when nothing actually changed?"];
Ui_effect.Ignore))
in
Bonsai.Edge.on_change'
here
(module M2)
(let%map store = store_value
and interactive = interactive_value in
{ M2.store; interactive })
~callback
;;