EqualitySourceval general_setoid_rewrite_clause :
(Names.Id.t option ->
orientation ->
Locus.occurrences ->
EConstr.constr Tactypes.with_bindings ->
new_goals:EConstr.constr list ->
unit Proofview.tactic)
Hook.tval general_rewrite :
where:Names.Id.t option ->
l2r:orientation ->
Locus.occurrences ->
freeze:freeze_evars_flag ->
dep:dep_proof_flag ->
with_evars:Tactics.evars_flag ->
?tac:(unit Proofview.tactic * conditions) ->
EConstr.constr Tactypes.with_bindings ->
unit Proofview.tacticval general_multi_rewrite :
Tactics.evars_flag ->
(bool
* multi
* Tactics.clear_flag
* Tactypes.delayed_open_constr_with_bindings)
list ->
Locus.clause ->
(unit Proofview.tactic * conditions) option ->
unit Proofview.tacticval replace_in_clause_maybe_by :
EConstr.constr ->
EConstr.constr ->
Locus.clause ->
unit Proofview.tactic option ->
unit Proofview.tacticval replace_by :
EConstr.constr ->
EConstr.constr ->
unit Proofview.tactic ->
unit Proofview.tacticval discr :
Tactics.evars_flag ->
EConstr.constr Tactypes.with_bindings ->
unit Proofview.tacticval discr_tac :
Tactics.evars_flag ->
EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
unit Proofview.tacticval inj :
inj_flags option ->
?injection_in_context:bool ->
Tactypes.intro_patterns option ->
Tactics.evars_flag ->
Tactics.clear_flag ->
EConstr.constr Tactypes.with_bindings ->
unit Proofview.tacticval injClause :
inj_flags option ->
?injection_in_context:bool ->
Tactypes.intro_patterns option ->
Tactics.evars_flag ->
EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
unit Proofview.tacticval injHyp :
inj_flags option ->
?injection_in_context:bool ->
Tactics.clear_flag ->
Names.Id.t ->
unit Proofview.tacticval injConcl :
inj_flags option ->
?injection_in_context:bool ->
unit ->
unit Proofview.tacticval simpleInjClause :
inj_flags option ->
Tactics.evars_flag ->
EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
unit Proofview.tacticval dEq :
keep_proofs:bool option ->
Tactics.evars_flag ->
EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
unit Proofview.tacticval dEqThen :
keep_proofs:bool option ->
Tactics.evars_flag ->
(Tactics.clear_flag -> EConstr.constr -> int -> unit Proofview.tactic) ->
EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
unit Proofview.tacticval make_iterated_tuple :
Environ.env ->
Evd.evar_map ->
EConstr.constr ->
(EConstr.constr * EConstr.types) ->
Evd.evar_map * (EConstr.constr * EConstr.constr * EConstr.constr)val injectable :
Environ.env ->
Evd.evar_map ->
keep_proofs:bool option ->
EConstr.constr ->
EConstr.constr ->
boolval build_selector :
Environ.env ->
Evd.evar_map ->
int ->
EConstr.constr ->
EConstr.types ->
EConstr.constr ->
EConstr.constr ->
EConstr.constr