Core.ml1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357(******************************************************************************) (* *) (* Fix *) (* *) (* François Pottier, Inria Paris *) (* *) (* Copyright Inria. All rights reserved. This file is distributed under the *) (* terms of the GNU Library General Public License version 2, with a *) (* special exception on linking, as described in the file LICENSE. *) (* *) (******************************************************************************) open Sigs (* -------------------------------------------------------------------------- *) (* The code is parametric in an implementation of maps over variables and in an implementation of properties. *) module Make (M : IMPERATIVE_MAPS) (P : PROPERTY) = struct type variable = M.key type property = P.property type valuation = variable -> property type rhs = valuation -> property type equations = variable -> rhs (* -------------------------------------------------------------------------- *) (* The dependency graph. *) (* An edge from [node1] to [node2] in the dynamic dependency graph means that [node1] depends on [node2], or (equivalently) that [node1] observes [node2]. Then, an update of the current property at [node2] causes a signal to be sent to [node1]. A node can observe itself. *) module Graph = CoreDependencyGraph type node = data Graph.node (* Each node in the dependency graph corresponds to a specific variable [v], and carries data about it. *) and data = { (* This is the result of the application of [rhs] to the variable [v]. It must be stored in order to guarantee that this application is performed at most once. *) rhs: rhs; (* This is the current property at [v]. It evolves monotonically with time. *) mutable property: property; (* That's it! *) } (* [property node] returns the current property at [node]. *) let property node = (Graph.data node).property (* -------------------------------------------------------------------------- *) (* Many definitions must be made within the body of the function [lfp]. For greater syntactic convenience, we place them in a local module. *) let lfp (eqs : equations) : valuation = let module LFP = struct (* -------------------------------------------------------------------------- *) (* The workset. *) (* When the algorithm is inactive, the workset is empty. *) (* Our workset is based on a Queue, but it could just as well be based on a Stack. A textual replacement is possible. It could also be based on a priority queue, provided a sensible way of assigning priorities could be found. *) module Workset : sig (* [insert node] inserts [node] into the workset. [node] must have no successors. *) val insert: node -> unit (* [repeat f] repeatedly applies [f] to a node extracted out of the workset, until the workset becomes empty. [f] is allowed to use [insert]. *) val repeat: (node -> unit) -> unit (* That's it! *) end = struct (* Initialize the workset. *) let workset = Queue.create() let insert node = Queue.push node workset let repeat f = while not (Queue.is_empty workset) do f (Queue.pop workset) done end (* -------------------------------------------------------------------------- *) (* Signals. *) (* A node in the workset has no successors. (It can have predecessors.) In other words, a predecessor (an observer) of some node is never in the workset. Furthermore, a node never appears twice in the workset. *) (* When a variable broadcasts a signal, all of its predecessors (observers) receive the signal. Any variable that receives the signal loses all of its successors (that is, it ceases to observe anything) and is inserted into the workset. This preserves the above invariant. *) let signal subject = List.iter (fun observer -> Graph.clear_successors observer; Workset.insert observer ) (Graph.predecessors subject) (* At this point, [subject] has no predecessors. This plays no role in the correctness proof, though. *) (* -------------------------------------------------------------------------- *) (* Tables. *) (* The permanent table maps variables that have reached a fixed point to properties. It persists forever. *) let permanent : property M.t = M.create() (* The transient table maps variables that have not yet reached a fixed point to nodes. (A node contains not only a property, but also a memoized right-hand side, and carries edges.) At the beginning of a run, it is empty. It fills up during a run. At the end of a run, it is copied into the permanent table and cleared. *) let transient : node M.t = M.create() (* [freeze()] copies the transient table into the permanent table, and empties the transient table. This allows all nodes to be reclaimed by the garbage collector. *) let freeze () = M.iter (fun v node -> M.add v (property node) permanent ) transient; M.clear transient (* -------------------------------------------------------------------------- *) (* Workset processing. *) (* [solve node] re-evaluates the right-hand side at [node]. If this leads to a change, then the current property is updated, and [node] emits a signal towards its observers. *) (* When [solve node] is invoked, [node] has no subjects. Indeed, when [solve] is invoked by [node_for], [node] is newly created; when [solve] is invoked by [Workset.repeat], [node] has just been extracted out of the workset, and a node in the workset has no subjects. *) (* [node] must not be in the workset. *) (* In short, when [solve node] is invoked, [node] is neither awake nor asleep. When [solve node] finishes, [node] is either awake or asleep again. (Chances are, it is asleep, unless it is its own observer; then, it is awakened by the final call to [signal node].) *) let rec solve (node : node) : unit = (* Retrieve the data record carried by this node. *) let data = Graph.data node in (* Prepare to compute an updated value at this node. This is done by invoking the client's right-hand side function. *) (* The flag [alive] is used to prevent the client from invoking [request] after this interaction phase is over. In theory, this dynamic check seems required in order to argue that [request] behaves like a pure function. In practice, this check is not very useful: only a bizarre client would store a [request] function and invoke it after it has become stale. *) let alive = ref true and subjects = ref [] in (* We supply the client with [request], a function that provides access to the current valuation, and dynamically records dependencies. This yields a set of dependencies that is correct by construction. *) let request (v : variable) : property = assert !alive; try M.find v permanent with Not_found -> let subject = node_for v in (* IFPAPER subjects := subject :: !subjects; property subject ELSE *) let p = property subject in if not (P.is_maximal p) then subjects := subject :: !subjects; p (* END *) in (* Give control to the client. *) let new_property = data.rhs request in (* From now on, prevent any invocation of this instance of [request] by the client. *) alive := false; (* At this point, [node] has no subjects, as noted above. Thus, the precondition of [set_successors] is met. We can install [subjects] as the new set of subjects for this node. *) (* If we have gathered no subjects in the list [subjects], then this node must have stabilized. If [new_property] is maximal, then this node must have stabilized. *) (* If this node has stabilized, then it need not observe any more, so the call to [set_successors] is skipped. In practice, this seems to be a minor optimization. In the particular case where every node stabilizes at the very first call to [rhs], this means that no edges are ever built. This particular case is unlikely, as it means that we are just doing memoization, not a true fixed point computation. *) (* One could go further and note that, if this node has stabilized, then it could immediately be taken out of the transient table and copied into the permanent table. This would have the beneficial effect of allowing the detection of further nodes that have stabilized. Furthermore, it would enforce the property that no node in the transient table has a maximal value, hence the call to [is_maximal] above would become useless. *) (* IFPAPER Graph.set_successors node !subjects; ELSE *) if not (!subjects = [] || P.is_maximal new_property) then Graph.set_successors node !subjects; (* END *) (* If the updated value differs from the previous value, record the updated value and send a signal to all observers of [node]. *) if not (P.equal data.property new_property) then begin data.property <- new_property; signal node end (* Note that equality of the two values does not imply that this node has stabilized forever. *) (* -------------------------------------------------------------------------- *) (* [node_for v] returns the graph node associated with the variable [v]. It is assumed that [v] does not appear in the permanent table. If [v] appears in the transient table, the associated node is returned. Otherwise, [v] is a newly discovered variable: a new node is created on the fly, and the transient table is grown. The new node can either be inserted into the workset (it is then awake) or handled immediately via a recursive call to [solve] (it is then asleep, unless it observes itself). *) (* The recursive call to [solve node] can be replaced, if desired, by a call to [Workset.insert node]. Using a recursive call to [solve] permits eager top-down discovery of new nodes. This can save a constant factor, because it allows new nodes to move directly from [bottom] to a good first approximation, without sending any signals, since [node] has no observers when [solve node] is invoked. In fact, if the dependency graph is acyclic, the algorithm discovers nodes top-down, performs computation on the way back up, and runs without ever inserting a node into the workset! Unfortunately, this causes the stack to grow as deep as the longest path in the dependency graph, which can blow up the stack. *) and node_for (v : variable) : node = try M.find v transient with Not_found -> let node = Graph.create { rhs = eqs v; property = P.bottom } in (* Adding this node to the transient table prior to calling [solve] recursively is mandatory, otherwise [solve] might loop, creating an infinite number of nodes for the same variable. *) M.add v node transient; solve node; (*k or: Workset.insert node *) node (* -------------------------------------------------------------------------- *) (* Invocations of [get] trigger the fixed point computation. *) (* The flag [inactive] prevents reentrant calls by the client. *) let inactive = ref true let get (v : variable) : property = try M.find v permanent with Not_found -> assert !inactive; inactive := false; let node = node_for v in Workset.repeat solve; freeze(); inactive := true; property node (* -------------------------------------------------------------------------- *) (* Close the local module [LFP]. *) end in LFP.get end (* -------------------------------------------------------------------------- *) (* Special cases, for easier use. *) module ForOrderedType (T : OrderedType) (P : PROPERTY) = Make(Glue.PersistentMapsToImperativeMaps(Map.Make(T)))(P) module ForHashedType (T : HashedType) (P : PROPERTY) = Make(Glue.HashTablesAsImperativeMaps(T))(P) module ForType (T : TYPE) (P : PROPERTY) = ForHashedType(Glue.TrivialHashedType(T))(P)