Source file ProverScript.ml
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open Tactical
open ProofScript
let dkey_pp_allgoals = Wp_parameters.register_category "script:allgoals"
module Priority =
struct
open VCS
let stage = function
| Prover( Qed , { verdict = Valid } ) -> 0
| Prover( Why3 _ , { verdict = Valid } ) -> 1
| Tactic _ -> 2
| Prover _ -> 3
| Error _ -> 4
let time = function
| Tactic _ | Error _ -> 0.0
| Prover( _ , r ) -> r.prover_time +. r.solver_time
let compare a b =
let sa = stage a in
let sb = stage b in
if sa = sb
then Stdlib.compare (time a) (time b)
else sa - sb
let sort script = List.stable_sort compare script
end
let jconfigure (console : #Tactical.feedback) jtactic goal =
let _ , sequent = Wpo.compute goal in
match ProofScript.configure jtactic sequent with
| None -> None
| Some(tactical,selection) ->
console#set_title "%s" tactical#title ;
let verdict =
try Lang.local ~pool:console#pool (tactical#select console) selection
with Not_found | Exit -> Not_applicable
in
begin
match verdict with
| Applicable process when not console#has_error ->
let strategy = jtactic.strategy in
let script = ProofScript.jtactic ?strategy tactical selection in
Some (script , process)
| _ -> None
end
let jfork tree ?node jtactic =
let console = new ProofScript.console
~pool:(ProofEngine.pool tree)
~title:jtactic.header in
try
let anchor = ProofEngine.anchor tree ?node () in
Option.iter (ProofEngine.set_hint anchor) jtactic.strategy ;
let goal = ProofEngine.goal anchor in
let ctxt = ProofEngine.node_context anchor in
match WpContext.on_context ctxt (jconfigure console jtactic) goal with
| None -> None
| Some (script,process) ->
Some (ProofEngine.fork tree ~anchor script process)
with
| Exit | Not_found | Invalid_argument _ ->
console#set_error "Can not configure tactic" ; None
| e ->
console#set_error "Exception <%s>" (Printexc.to_string e) ;
raise e
open Task
module Env =
struct
type t = {
tree : ProofEngine.tree ;
valid : bool ;
failed : bool ;
provers : VCS.prover list ;
progress : Wpo.t -> string -> unit ;
result : Wpo.t -> VCS.prover -> VCS.result -> unit ;
success : Wpo.t -> VCS.prover option -> unit ;
depth : int ;
width : int ;
auto : Strategy.heuristic list ;
strategies : bool ;
mutable pending : int ;
mutable signaled : bool ;
backtrack : int ;
mutable backtracking : backtracking option ;
}
and backtracking = {
bk_node : ProofEngine.node ;
bk_depth : int ;
mutable bk_best : int ;
mutable bk_pending : int ;
}
let tree env = env.tree
let play env prv res =
List.mem prv env.provers &&
if VCS.is_valid res then env.valid else env.failed
let progress env msg = env.progress (ProofEngine.main env.tree) msg
let validate env =
ProofEngine.validate env.tree ;
if not env.signaled then
let wpo = ProofEngine.main env.tree in
let proved = Wpo.is_passed wpo in
if proved || env.pending = 0 then
begin
env.signaled <- true ;
List.iter
(fun (prv,res) -> env.result wpo prv res)
(Wpo.get_results wpo) ;
env.success wpo (if proved then Some VCS.Tactical else None)
end
let goal env = function
| Some n -> ProofEngine.goal n
| None -> ProofEngine.main env.tree
let prove env wpo ?config prover =
Prover.prove wpo ?config ~mode:VCS.Batch
~progress:env.progress prover
let backtracking env =
match ProofEngine.status env.tree with
| `Unproved | `Invalid | `Proved | `Passed -> 0
| `Pending n | `StillResist n -> n
let setup_backtrack env node depth =
if env.backtrack > 0 then
let is_nearer = match env.backtracking with
| None -> true
| Some { bk_depth } -> depth < bk_depth in
if is_nearer then
let _,hs = ProofEngine.get_strategies node in
if Array.length hs > 1 then
env.backtracking <- Some {
bk_node = node ;
bk_best = (-1) ;
bk_depth = depth ;
bk_pending = backtracking env ;
}
let search env node ~depth =
if env.auto <> [] && depth < env.depth && backtracking env < env.width
then
match ProverSearch.search env.tree ~anchor:node env.auto with
| None -> None
| Some _ as fork -> setup_backtrack env node depth ; fork
else None
let backtrack env =
if env.backtrack <= 0 then None else
match env.backtracking with
| None -> None
| Some point ->
let n = backtracking env in
let anchor = point.bk_node in
if n < point.bk_pending then
begin
point.bk_best <- fst (ProofEngine.get_strategies anchor) ;
point.bk_pending <- n ;
end ;
match ProverSearch.backtrack env.tree ~anchor ~loop:false () with
| Some fork ->
env.backtracking <- None ; Some (point.bk_depth,fork)
| None ->
env.backtracking <- None ;
match ProverSearch.index env.tree ~anchor ~index:point.bk_best
with None -> None | Some fork -> Some (point.bk_depth,fork)
let provers env = env.provers
let make tree
~valid ~failed ~provers ~strategies
~depth ~width ~backtrack ~auto
~progress ~result ~success =
{ tree ; valid ; failed ; provers ; pending = 0 ;
depth ; width ; backtrack ; auto ; strategies ;
progress ; result ; success ;
backtracking = None ;
signaled = false }
end
let fst_order _ _ = 0
let key_order (a,_) (b,_) = String.compare a b
let rec zip order nodes scripts =
match nodes , scripts with
| _ , [] | [] , _ -> ()
| node :: o_nodes , script :: o_scripts ->
let cmp = order node script in
if cmp < 0 then zip order o_nodes scripts else
if cmp > 0 then zip order nodes o_scripts else
(ProofEngine.bind (snd node) (snd script) ;
zip order o_nodes o_scripts)
let reconcile nodes scripts =
match nodes , scripts with
| [] , [] -> ()
| [_,n] , [_,s] -> ProofEngine.bind n s
| _ ->
if List.for_all (fun (k,_) -> k = "") scripts
then zip fst_order nodes scripts
else zip key_order
(List.stable_sort key_order nodes)
(List.stable_sort key_order scripts)
let rec forall phi = function
| x::xs ->
phi x >>= fun ok ->
if ok then forall phi xs else Task.return false
| [] -> Task.return true
let rec exists phi = function
| x::xs ->
phi x >>= fun ok ->
if ok then Task.return true else exists phi xs
| [] -> Task.return false
let prove_node env node prv =
let wpo = Env.goal env (Some node) in
if not (VCS.is_verdict (Wpo.get_result wpo prv)) then
Env.prove env wpo prv
else Task.return false
let rec auto env ?(depth=0) node : bool Task.task =
exists (prove_node env node) (Env.provers env) >>= fun ok ->
if ok then Task.return true else
if depth > 0 then
autosearch env ~depth node
else
begin
autosearch env ~depth node >>= fun ok ->
if ok then Task.return true else
match Env.backtrack env with
| Some (depth,fork) ->
Env.progress env "Backtracking" ;
autofork env ~depth fork
| None ->
Task.return false
end
and autosearch env ~depth node : bool Task.task =
match Env.search env node ~depth with
| None -> Task.return false
| Some fork -> autofork env ~depth fork
and autofork env ~depth fork =
let _,children = ProofEngine.commit fork in
let pending = Env.backtracking env in
if pending > 0 then
begin
Env.progress env (Printf.sprintf "Auto %d" pending) ;
let depth = succ depth in
forall (auto env ~depth) (List.map snd children)
end
else
Task.return true
let dkey_strategy = Wp_parameters.register_category "strategy"
type solver = ProofEngine.node -> bool Task.task
let success = Task.return true
let failed = Task.return false
let unknown : solver = fun _ -> failed
let (+>>) (a : solver) (b : solver) : solver =
fun node -> a node >>= fun ok -> if ok then success else b node
let progress a b =
let sa = ProofEngine.goal a |> Wpo.compute |> snd in
let sb = ProofEngine.goal b |> Wpo.compute |> snd in
not (Conditions.equal sa sb)
let rec sequence (f : 'a -> solver) = function
| [] -> unknown
| x::xs -> f x +>> sequence f xs
let pp_node fmt node =
Format.pp_print_string fmt (ProofEngine.goal node).Wpo.po_gid
let rec explore_strategy env process strategy : solver =
fun node ->
if ProofEngine.depth node > env.Env.depth then
begin
Wp_parameters.debug ~dkey:dkey_strategy "[%a] Depth limit reached (%d)"
pp_node node (ProofEngine.depth node) ;
failed
end
else
begin
Wp_parameters.debug ~dkey:dkey_strategy "[%a] Strategy %s: enter@."
pp_node node (ProofStrategy.name strategy) ;
sequence
(explore_alternative env process strategy)
(ProofStrategy.alternatives strategy) node
>>= fun ok ->
Wp_parameters.debug ~dkey:dkey_strategy "[%a] Strategy %s: %s@."
pp_node node (ProofStrategy.name strategy)
(if ok then "proved" else "failed");
Task.return ok
end
and explore_alternative env process strategy alternative : solver =
explore_provers env alternative +>>
explore_tactic env process strategy alternative +>>
explore_auto env process alternative +>>
explore_fallback env process alternative
and explore_provers env alternative : solver =
let provers,timeout =
ProofStrategy.provers ~default:env.Env.provers alternative in
sequence (explore_prover env timeout) provers
and explore_prover env timeout prover node =
let wpo = ProofEngine.goal node in
let result = Cache.promote ~timeout @@ Wpo.get_result wpo prover in
if VCS.is_valid result then success else
if VCS.is_verdict result then failed else
let config = { VCS.default with timeout = Some timeout } in
Env.prove env wpo ~config prover
and explore_tactic env process strategy alternative node =
Wp_parameters.debug ~dkey:dkey_strategy
"@[<hov 2>[%a] Trying@ %a@]"
pp_node node
ProofStrategy.pp_alternative alternative ;
match ProofStrategy.tactic env.tree node strategy alternative with
| None -> failed
| Some [node'] when not (progress node node') ->
Wp_parameters.debug ~dkey:dkey_strategy
"@[<hov 2>[%a] tactic has made no progress"
pp_node node ;
failed
| Some nodes ->
Wp_parameters.debug ~dkey:dkey_strategy
"@[<hov 2>[%a] success (%d children) (at depth %d/%d)"
pp_node node (List.length nodes)
(ProofEngine.depth node) env.depth;
List.iter process nodes ; success
and explore_auto env process alternative node =
match ProofStrategy.auto alternative with
| None -> failed
| Some h ->
match ProverSearch.search env.tree ~anchor:node [h] with
| None -> failed
| Some fork ->
List.iter (fun (_,node) -> process node) @@
snd @@ ProofEngine.commit fork ; success
and explore_fallback env process alternative node =
match ProofStrategy.fallback alternative with
| None -> failed
| Some strategy -> explore_strategy env process strategy node
let explore_local_hint env process node =
match ProofEngine.get_hint node with
| None -> failed
| Some s ->
match ProofStrategy.find s with
| None -> failed
| Some s -> explore_strategy env process s node
let explore_further env process strategy node =
let marked =
match ProofEngine.get_hint node with
| None -> false
| Some s -> ProofStrategy.name strategy = s
in if marked then failed else explore_strategy env process strategy node
let explore_further_hints env process =
let wpo = ProofEngine.main env.Env.tree in
sequence (explore_further env process) (ProofStrategy.hints wpo)
let explore_hints env process =
explore_local_hint env process +>> explore_further_hints env process
let automated env process : solver =
auto env +>> if env.Env.strategies then explore_hints env process else unknown
let apply env node jtactic subscripts =
match jfork (Env.tree env) ?node jtactic with
| None -> failwith "Selector not found"
| Some fork ->
let _,children = ProofEngine.commit fork in
reconcile children subscripts ;
let ok = List.for_all
(fun (_,node) -> ProofEngine.proved node)
children in
if ok then [] else children
let rec crawl env on_child node = function
| [] ->
let node = ProofEngine.anchor (Env.tree env) ?node () in
automated env on_child node
| Error(msg,json) :: alternatives ->
Wp_parameters.warning "@[<hov 2>Script Error: on goal %a@\n%S: %a@]@."
WpPropId.pretty (Env.goal env node).po_pid
msg Json.pp json ;
crawl env on_child node alternatives
| Prover( prv , res ) :: alternatives ->
begin
let task =
if Env.play env prv res then
let wpo = Env.goal env node in
let config = VCS.configure res in
Env.prove env wpo ~config prv
else Task.return false in
let continue ok =
if ok
then success
else crawl env on_child node alternatives
in
task >>= continue
end
| Tactic( _ , jtactic , subscripts ) :: alternatives ->
begin
try
let residual = apply env node jtactic subscripts in
List.iter (fun (_,n) -> on_child n) residual ;
Task.return true
with exn when Wp_parameters.protect exn ->
Wp_parameters.warning
"Script Error: on goal %a@\n\
can not apply '%s'@\n\
exception %S@\n\
@[<hov 2>Params: %a@]@\n\
@[<hov 2>Select: %a@]@."
WpPropId.pretty (Env.goal env node).po_pid
jtactic.tactic
(Printexc.to_string exn)
Json.pp jtactic.params
Json.pp jtactic.select ;
crawl env on_child node alternatives
end
let pp_subgoal env fmt node =
let main = Env.goal env None in
let wpo = Env.goal env (Some node) in
Format.fprintf fmt "%s subgoal:@\n%a" (Wpo.get_gid main) Wpo.pp_goal_flow wpo
let schedule job =
Task.spawn (ProverTask.server ()) (Task.thread (Task.todo job))
let rec process env node =
env.Env.pending <- succ env.Env.pending ;
schedule
begin fun () ->
Wp_parameters.debug ~dkey:dkey_pp_allgoals "%a" (pp_subgoal env) node ;
if ProofEngine.proved node then
begin
env.pending <- pred env.pending ;
Env.validate env ;
Task.return () ;
end
else
let script = Priority.sort (ProofEngine.bound node) in
crawl env (process env) (Some node) script >>=
begin fun _ ->
env.pending <- pred env.pending ;
Env.validate env ;
Task.return ()
end
end
let task
~valid ~failed ~provers
~depth ~width ~backtrack ~auto ~scratch ~strategies
~start ~progress ~result ~success wpo =
begin fun () ->
Wp_parameters.debug ~dkey:dkey_pp_allgoals "%a" Wpo.pp_goal_flow wpo ;
Prover.simplify ~start ~result wpo >>= fun succeed ->
if succeed
then
( success wpo (Some VCS.Qed) ; Task.return ())
else
let script =
if scratch then [] else
Priority.sort @@ ProofScript.decode @@ ProofSession.load wpo
in
let tree = ProofEngine.proof ~main:wpo in
let env = Env.make tree
~valid ~failed ~provers
~depth ~width ~backtrack ~auto ~strategies
~progress ~result ~success in
crawl env (process env) None script >>= fun _ ->
Env.validate env ;
ProofEngine.forward tree ;
Task.return ()
end
type 'a process =
?valid:bool -> ?failed:bool -> ?scratch:bool -> ?provers:VCS.prover list ->
?depth:int -> ?width:int -> ?backtrack:int ->
?auto:Strategy.heuristic list ->
?strategies:bool ->
?start:(Wpo.t -> unit) ->
?progress:(Wpo.t -> string -> unit) ->
?result:(Wpo.t -> VCS.prover -> VCS.result -> unit) ->
?success:(Wpo.t -> VCS.prover option -> unit) ->
Wpo.t -> 'a
let skip1 _ = ()
let skip2 _ _ = ()
let skip3 _ _ _ = ()
let prove
?(valid = true) ?(failed = true) ?(scratch = false) ?(provers = [])
?(depth = 0) ?(width = 0) ?(backtrack = 0) ?(auto = [])
?(strategies = false)
?(start = skip1) ?(progress = skip2) ?(result = skip3) ?(success = skip2)
wpo =
Task.todo (task
~valid ~failed ~provers
~depth ~width ~backtrack ~auto ~scratch ~strategies
~start ~progress ~result ~success wpo)
let spawn
?(valid = true) ?(failed = true) ?(scratch = false) ?(provers = [])
?(depth = 0) ?(width = 0) ?(backtrack = 0) ?(auto = [])
?(strategies = false)
?(start = skip1) ?(progress = skip2) ?(result = skip3) ?(success = skip2)
wpo =
schedule (task
~valid ~failed ~provers
~depth ~width ~backtrack ~auto ~scratch ~strategies
~start ~progress ~result ~success wpo)
let search
?(depth = 0) ?(width = 0) ?(backtrack = 0) ?(auto = []) ?(provers = [])
?(progress = skip2) ?(result = skip3) ?(success = skip2)
tree node =
begin
let env = Env.make tree
~valid:false ~failed:false ~provers
~depth ~width ~backtrack ~auto ~strategies:false
~progress ~result ~success in
schedule
begin fun () ->
autosearch env ~depth:0 node >>= fun _ ->
Env.validate env ;
Task.return ()
end
end
let explore ?(depth=0) ?(strategy)
?(progress = skip2) ?(result=skip3) ?(success = skip2)
tree node =
begin
let depth = ProofEngine.depth node + depth in
let env : Env.t =
Env.make tree ~valid:false ~failed:false
~strategies:(strategy <> None)
~provers:[] ~depth ~width:0 ~backtrack:0 ~auto:[]
~progress ~result ~success in
schedule
begin fun () ->
let solver =
match strategy with
| None -> explore_hints env (process env)
| Some s -> explore_strategy env (fun _ -> ()) s
in solver node >>= fun _ ->
Env.validate env ;
Task.return ()
end
end
let proofs = Hashtbl.create 32
let has_proof wpo =
let wid = wpo.Wpo.po_gid in
try Hashtbl.find proofs wid
with Not_found ->
if ProofSession.exists wpo then
let ok =
try
let script = ProofScript.decode (ProofSession.load wpo) in
ProofScript.has_proof script
with _ -> false in
(Hashtbl.add proofs wid ok ; ok)
else false
let get wpo =
match ProofEngine.get wpo with
| `None -> `None
| `Proof -> `Proof
| `Saved -> `Saved
| `Script -> if has_proof wpo then `Script else `Proof