GLFW.WindowAttributeSourceWindows attributes. Use with getWindowAttrib in a similar manner as with window hints.
type _ t = | Focused : bool t| Iconified : bool t| Resizable : bool t| Visible : bool t| Decorated : bool t| Floating : bool t| Maximized : bool t| ClientApi : client_api t| ContextVersionMajor : int t| ContextVersionMinor : int t| ContextRevision : int t| ContextRobustness : context_robustness t| OpenGLForwardCompat : bool t| OpenGLDebugContext : bool t| OpenGLProfile : opengl_profile t| ContextCreationApi : context_creation_api t