Goblint_lib.LibraryFunctionEffectsval add_effects :
(string ->
GoblintCil.Cil.exp list ->
(GoblintCil.Cil.lval * ValueDomain.Compound.t) list option) ->
unitval effects_for :
string ->
GoblintCil.Cil.exp list ->
(GoblintCil.Cil.lval * ValueDomain.Compound.t) list list