melange-json

Compositional JSON encode/decode library for BuckleScript.

Based on @glennsl/bs-json.

The Decode module in particular provides a basic set of decoder functions to be composed into more complex decoders. A decoder is a function that takes a Js.Json.t and either returns a value of the desired type if successful or raises a DecodeError exception if not. Other functions accept a decoder and produce another decoder. Like array, which when given a decoder for type t will return a decoder that tries to produce a value of type t array. So to decode an int array you combine Json.Decode.int with Json.Decode.array into Json.Decode.(array int). An array of arrays of ints? Json.Decode.(array (array int)). Dict containing arrays of ints? Json.Decode.(dict (array int)).

Example

type line = {
  start: point,
  end_: point,
  thickness: option(int)
}
and point = {
  x: int,
  y: int
};

module Decode = {
  let point = json =>
    Json.Decode.{
      x: json |> field("x", int),
      y: json |> field("y", int)
    };

  let line = json =>
    Json.Decode.{
      start:     json |> field("start", point),
      end_:      json |> field("end", point),
      thickness: json |> optional(field("thickness", int))
    };
};

let data = {| {
  "start": { "x": 1, "y": -4 },
  "end":   { "x": 5, "y": 8 }
} |};

let line = data |> Json.parseOrRaise
                |> Decode.line;

NOTE: Json.Decode.{ ... } creates an ordinary record, but also opens the Json.Decode module locally, within the scope delimited by the curly braces, so we don't have to qualify the functions we use from it, like field, int and optional here. You can also use Json.Decode.( ... ) to open the module locally within the parentheses, if you're not creating a record.

See examples for more.

Installation

Install opam package manager.

Then:

opam pin add melange-json.dev git+https://github.com/melange-community/melange-json.git#main

Setup

Add melange-json to the libraries field in your dune file:

; ...
  (libraries melange-json)
; ...

Documentation

API

For the moment, please see the interface files:

Writing custom decoders and encoders

If you look at the type signature of Json.Decode.array, for example, you'll see it takes an 'a decoder and returns an 'a array decoder. 'a decoder is just an alias for Js.Json.t -> 'a, so if we expand the type signature of array we'll get (Js.Json.t -> 'a) -> Js.Json.t -> 'a array. We can now see that it is a function that takes a decoder and returns a function, itself a decoder. Applying the int decoder to array will give us an int array decoder, a function Js.Json.t -> int array.

If you've written a function that takes just Js.Json.t and returns user-defined types of your own, you've already been writing composable decoders! Let's look at Decode.point from the example above:

let point = json => {
  open! Json.Decode;
  {
    x: json |> field("x", int),
    y: json |> field("y", int)
  };
};

This is a function Js.Json.t -> point, or a point decoder. So if we'd like to decode an array of points, we can just pass it to Json.Decode.array to get a point array decoder in return.

Builders

To write a decoder builder like Json.Decode.array we need to take another decoder as an argument, and thanks to currying we just need to apply it where we'd otherwise use a fixed decoder. Say we want to be able to decode both int points and float points. First we'd have to parameterize the type:

type point('a) = {
  x: 'a,
  y: 'a
}

Then we can change our point function from above to take and use a decoder argument:

let point = (decodeNumber, json) => {
  open! Json.Decode;
  {
    x: json |> field("x", decodeNumber),
    y: json |> field("y", decodeNumber)
  };
};

And if we wish we can now create aliases for each variant:

let intPoint = point(Json.Decode.int);
let floatPoint = point(Json.Decode.float);
Encoders

Encoders work exactly the same way, just in reverse. 'a encoder is just an alias for 'a -> Js.Json.t, and this also transfers to composition: 'a encoder -> 'a array encoder expands to ('a -> Js.Json.t) -> 'a array -> Js.Json.t.

License

This work is dual-licensed under LGPL 3.0 and MPL 2.0. You can choose between one of them if you use this work.

Please see LICENSE.LGPL-3.0 and LICENSE.MPL-2.0 for the full text of each license.

SPDX-License-Identifier: LGPL-3.0 OR MPL-2.0

Changes

5.0.4

5.0.2

5.0.1

5.0.0

4.0.0

3.0.0

2.0.0

1.3.1

1.3.0

1.2.0

1.1.0

1.0.1

1.0.0

0.2.4

0.2.3

0.2.2

0.2.1

0.2.0