Source file mesh_triangleF.ml
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# 1 "triangle/mesh_triangleFC.ml"
open Printf
open Bigarray
open Mesh_triangle_common
type layout = Bigarray.fortran_layout
type mesh = layout t
type mat = layout Mesh.mat
type vec = layout Mesh.vec
type int_mat = layout Mesh.int_mat
type int_vec = layout Mesh.int_vec
let layout = Bigarray.fortran_layout
let default_switches = ""
let empty_vec = Array1.create int layout 0
let empty_mat0 = Array2.create (float64) fortran_layout (0) (0)
let empty_mat2 = Array2.create (float64) fortran_layout (2) (0)
let empty_mat4 = Array2.create (float64) fortran_layout (4) (0)
let empty_int_mat2 = Array2.create (int) fortran_layout (2) (0)
let empty_int_mat3 = Array2.create (int) fortran_layout (3) (0)
let check_point name point =
if Array2.dim2(point) = 0 then
invalid_arg(name ^ ": points cannot be empty");
if Array2.dim1(point) <> 2 then
invalid_arg(name ^ ": dim1 points must be 2")
let check_point_marker name ~npoint m =
let n = Array1.dim m in
if 0 < n && n <> npoint then
invalid_arg(sprintf "%s: dim point_marker = %d <> dim2 point = %d"
name n npoint)
let get_point_marker name ~npoint = function
| None -> empty_vec
| Some m -> check_point_marker name ~npoint m;
m
let check_point_attribute name ~npoint a =
if Array2.dim1(a) > 0 && Array2.dim2(a) <> npoint then
invalid_arg(sprintf "%s: dim2 point_attribute = %d <> dim2 point = %d"
name (Array2.dim2(a)) npoint)
let get_point_attribute name ~npoint = function
| None -> empty_mat0
| Some a -> check_point_attribute name ~npoint a;
a
let check_segment name s =
if Array2.dim2(s) > 0 && Array2.dim1(s) <> 2 then
invalid_arg(name ^ ": dim1 segment must be 2")
let get_segment name = function
| None -> empty_int_mat2
| Some s -> check_segment name s;
s
let check_segment_marker name ~nsegment m =
let n = Array1.dim m in
if 0 < n && n <> nsegment then
invalid_arg(sprintf "%s: dim segment_marker = %d <> dim2 segment = %d"
name n nsegment)
let get_segment_marker name ~nsegment = function
| None -> empty_vec
| Some m -> check_segment_marker name ~nsegment m;
m
let check_hole name h =
if Array2.dim2(h) > 0 && Array2.dim1(h) <> 2 then
invalid_arg(name ^ ": dim1 hole must be 2")
let get_hole name = function
| None -> empty_mat2
| Some h -> check_hole name h;
h
let check_region name r =
if Array2.dim2(r) > 0 && Array2.dim1(r) <> 4 then
invalid_arg(name ^ ": dim1 region must be 4")
let get_region name = function
| None -> empty_mat4
| Some r -> check_region name r;
r
let check_triangle name tr =
if Array2.dim2(tr) = 0 then
invalid_arg(name ^ ": must have at least one triangle");
if Array2.dim1(tr) < 3 then
invalid_arg(name ^ ": dim1 mesh#triangle < 3")
let check_triangle_attribute name ~ntriangle a =
if Array2.dim1(a) > 0 && Array2.dim2(a) <> ntriangle then
invalid_arg(sprintf "%s: dim2 triangle_attribute = %d <> dim2 triangle \
= %d" name (Array2.dim2(a)) ntriangle)
let get_triangle_attribute name ~ntriangle = function
| None -> empty_mat0
| Some a -> check_triangle_attribute name ~ntriangle a;
a
let pslg ~hole ~region ~point_attribute ~point_marker ~point
~segment_marker ~segment =
check_point "Mesh_triangle.pslg" point;
let npoint = Array2.dim2(point) in
let point_marker =
get_point_marker "Mesh_triangle.pslg" ~npoint point_marker in
let point_attribute =
get_point_attribute "Mesh_triangle.pslg" ~npoint point_attribute in
check_segment "Mesh_triangle.pslg" segment;
let segment_marker = get_segment_marker "Mesh_triangle.pslg"
~nsegment:(Array2.dim2(segment)) segment_marker in
let hole = get_hole "Mesh_triangle.pslg" hole in
let region = get_region "Mesh_triangle.pslg" region in
(object
method point = point
method point_marker = point_marker
method point_attribute = point_attribute
method segment = segment
method segment_marker = segment_marker
method hole = hole
method region = region
end : fortran_layout pslg)
let create ~hole ~region ~point_attribute ~point_marker ~point
~segment_marker ~segment ~neighbor ~edge ~edge_marker
~triangle_attribute ~triangle =
check_point "Mesh_triangle.create" point;
let npoint = Array2.dim2(point) in
let point_marker =
get_point_marker "Mesh_triangle.create" ~npoint point_marker in
let point_attribute =
get_point_attribute "Mesh_triangle.create" ~npoint point_attribute in
let segment = get_segment "Mesh_triangle.create" segment in
let segment_marker = get_segment_marker "Mesh_triangle.create"
~nsegment:(Array2.dim2(segment)) segment_marker in
let hole = get_hole "Mesh_triangle.create" hole in
let region = get_region "Mesh_triangle.create" region in
check_triangle "Mesh_triangle.create" triangle;
let ntriangle = Array2.dim2(triangle) in
let triangle_attribute = get_triangle_attribute "Mesh_triangle.create"
triangle_attribute ~ntriangle in
let neighbor = match neighbor with
| None -> empty_int_mat3
| Some nbh ->
if Array2.dim2(nbh) > 0 then (
if Array2.dim2(nbh) <> ntriangle then
invalid_arg(sprintf "Mesh_triangle.create: dim2 neighbor = %d <> \
dim2 triangle = %d" (Array2.dim2(nbh)) ntriangle);
if Array2.dim1(nbh) <> 3 then
invalid_arg "Mesh_triangle.create: dim1 neighbor <> 3";
);
nbh in
let edge = match edge with
| None -> empty_int_mat2
| Some e ->
if Array2.dim2(e) > 0 && Array2.dim1(e) <> 2 then
invalid_arg "Mesh_triangle.create: dim1 edge <> 2";
e in
let edge_marker = match edge_marker with
| None -> empty_vec
| Some e ->
let n = Array1.dim e in
if n > 0 && n <> Array2.dim2(edge) then
invalid_arg(sprintf "Mesh_triangle.create: dim2 edge_marker = %d <> \
dim2 edge = %d" n (Array2.dim2(edge)));
e in
(object
method point = point
method point_marker = point_marker
method point_attribute = point_attribute
method segment = segment
method segment_marker = segment_marker
method hole = hole
method region = region
method triangle_attribute = triangle_attribute
method triangle = triangle
method neighbor = neighbor
method edge = edge
method edge_marker = edge_marker
end : fortran_layout t)
external triangle :
string ->
layout t ->
vec
-> mat * mat * int_vec * int_mat * mat * int_mat * int_mat * int_vec
* int_mat * int_vec
* mat * mat * int_mat * mat
= "triangulate_fortran_layout"
let empty_vec = Array1.create float64 layout 0
let triangulate ?(delaunay=true) ?min_angle ?max_area ?(region_area=false)
?max_steiner ?(voronoi=false) ?(edge=true) ?(neighbor=false)
?(subparam=false) ?triangle_area ?triunsuitable
?(check_finite=true) ?(debug=true) ?verbose
~pslg ~refine (mesh: layout t) =
let point = mesh#point in
check_point "Mesh_triangle" point;
let npoint = Array2.dim2(point) in
check_point_attribute "Mesh_triangle" ~npoint mesh#point_attribute;
check_point_marker "Mesh_triangle" ~npoint mesh#point_marker;
if check_finite then (
for i = 1 to Array2.dim2(point) do
if not(is_finite(point.{1,i})) then
invalid_arg(sprintf "Mesh_triangle: mesh#point.{%i, %i} is not finite"
(1)(i));
if not(is_finite(point.{2,i})) then
invalid_arg(sprintf "Mesh_triangle: mesh#point.{%i, %i} is not finite"
(2)(i));
done;
);
let switches = Buffer.create 20 in
Buffer.add_string switches default_switches;
if pslg then (
check_segment "Mesh_triangle" mesh#segment;
check_segment_marker "Mesh_triangle" ~nsegment:(Array2.dim2(mesh#segment))
mesh#segment_marker;
if not refine then (
let hole = mesh#hole in
check_hole "Mesh_triangle" hole;
let region = mesh#region in
if Array2.dim2(region) > 0 then (
check_region "Mesh_triangle" region;
Buffer.add_char switches 'A';
if region_area then Buffer.add_char switches 'a';
);
if check_finite then (
for i = 1 to Array2.dim2(hole) do
if not(is_finite(hole.{1,i})) then
invalid_arg(sprintf "Mesh_triangle: mesh#hole.{%i, %i} is not \
finite" (1)(i));
if not(is_finite(hole.{2,i})) then
invalid_arg(sprintf "Mesh_triangle: mesh#hole.{%i, %i} is not \
finite" (2)(i));
done;
for i = 1 to Array2.dim2(region) do
for j = 1 to Array2.dim1(region) do
if not(is_finite(region.{j,i})) then
invalid_arg(sprintf "Mesh_triangle: mesh#region.{%i, %i} is not \
finite" (j)(i));
done
done
)
);
Buffer.add_char switches 'p';
if Array2.dim1(mesh#segment) = 0 || Array2.dim2(mesh#segment) = 0 then
Buffer.add_char switches 'c';
);
if refine then (
check_triangle "Mesh_triangle" mesh#triangle;
check_triangle_attribute "Mesh_triangle" mesh#triangle_attribute
~ntriangle:(Array2.dim2(mesh#triangle));
Buffer.add_char switches 'r';
(match triangle_area with
| Some a ->
if Array1.dim a <> Array2.dim2(mesh#triangle) then
invalid_arg("Mesh_triangle: dim triangle_area <> dim2 mesh#triangle");
Buffer.add_char switches 'a';
| None -> ());
);
(match max_area with
| None -> ()
| Some a -> bprintf switches "a%f" a);
let triangle_area = match triangle_area with
| None -> empty_vec
| Some a -> a in
(match triunsuitable with
| None -> ()
| Some f -> register_triunsuitable f; Buffer.add_char switches 'u');
if delaunay then Buffer.add_char switches 'D';
(match min_angle with
| None -> ()
| Some a ->
if a < 0. || a > 60. then
Buffer.add_char switches 'q'
else
bprintf switches "d%f" a);
(match max_steiner with
| None -> ()
| Some a -> bprintf switches "S%i" a);
if voronoi then Buffer.add_char switches 'v';
if edge then Buffer.add_char switches 'e';
if neighbor then Buffer.add_char switches 'n';
if subparam then Buffer.add_string switches "o2";
if not debug then Buffer.add_char switches 'Q';
(match verbose with
| Some `V -> Buffer.add_string switches "V";
| Some `VV -> Buffer.add_string switches "V";
| Some `VVV -> Buffer.add_string switches "VVV";
| None -> ());
let point, point_attribute, point_marker, triangle, triangle_attribute,
neighbor, segment, segment_marker, edge, edge_marker,
vor_point, vor_point_attribute, vor_edge, vor_normal =
triangle (Buffer.contents switches) mesh triangle_area in
let mesh_out : layout t =
(make_mesh
~point: point
~point_attribute: point_attribute
~point_marker: point_marker
~triangle: triangle
~triangle_attribute: triangle_attribute
~neighbor: neighbor
~segment: segment
~segment_marker: segment_marker
~edge: edge
~edge_marker: edge_marker
~hole: mesh#hole
~region: mesh#region)
and vor : layout voronoi =
(object
method point = vor_point
method point_attribute = vor_point_attribute
method edge = vor_edge
method normal = vor_normal
end) in
(mesh_out, vor)
let sub (mesh: mesh) ?(pos=1) len =
let m, n_tr, cols_tr = Mesh__MeshF.internal_sub (mesh :> Mesh__MeshF.mesh)
~pos len in
let point_attribute =
if Array2.dim1(mesh#point_attribute) = 0 || Array2.dim2(mesh#point_attribute) = 0 then
mesh#point_attribute
else
Array2.sub_right mesh#point_attribute pos len in
let triangle_attribute =
let old_att = mesh#triangle_attribute in
if Array2.dim1(old_att) = 0 || Array2.dim2(old_att) = 0 then old_att
else (
let att = Array2.create (float64) fortran_layout (Array2.dim1(old_att)) (n_tr) in
Mesh__MeshF.iteri (fun i pi ->
for j = 1 to Array2.dim1(att) do
att.{j,i} <- old_att.{j,pi};
done
) cols_tr;
att
) in
extend_mesh m
~point_attribute: point_attribute
~triangle_attribute: triangle_attribute
let permute_points_name = "Mesh_triangle.permute_points"
let do_permute_points (old_mesh: mesh) (perm: int_vec) inv_perm : mesh =
let mesh = Mesh__MeshF.do_permute_points permute_points_name
(old_mesh :> Mesh__MeshF.mesh)
perm inv_perm in
let old_attr : mat = old_mesh#point_attribute in
let attr = Array2.create (float64) fortran_layout (Array2.dim1(old_attr)) (Array2.dim2(old_attr)) in
for i = 1 to Array2.dim2(old_attr) do
let old_i = perm.{i} in
for a = 1 to Array2.dim1(old_attr) do
attr.{a,i} <- old_attr.{a,old_i}
done
done;
extend_mesh mesh
~point_attribute: attr
~triangle_attribute: old_mesh#triangle_attribute
let permute_points (mesh: mesh) ~inv (perm: int_vec) =
let inv_perm = Mesh__MeshF.inverse_perm permute_points_name perm in
if inv then do_permute_points mesh inv_perm perm
else do_permute_points mesh perm inv_perm
let permute_triangles_name = "Mesh_triangle.permute_triangles"
let do_permute_triangles (old_mesh: mesh) (perm: int_vec) : mesh =
let mesh = Mesh__MeshF.do_permute_triangles permute_triangles_name
(old_mesh :> Mesh__MeshF.mesh) perm in
let old_attr : mat = old_mesh#triangle_attribute in
let attr = Array2.create (float64) fortran_layout (Array2.dim1(old_attr)) (Array2.dim2(old_attr)) in
for i = 1 to Array2.dim2(old_attr) do
let old_i = perm.{i} in
for a = 1 to Array2.dim1(old_attr) do
attr.{a,i} <- old_attr.{a,old_i}
done
done;
extend_mesh mesh
~point_attribute: (old_mesh#point_attribute)
~triangle_attribute: attr
let permute_triangles (mesh: mesh) ~inv (perm: int_vec) =
let inv_perm = Mesh__MeshF.inverse_perm permute_triangles_name perm in
if inv then do_permute_triangles mesh inv_perm
else do_permute_triangles mesh perm