0.0.4
- Internally immediately suspend (bypassing reduction counts) when on a receive expression
- Fix reads from closed Unix sockets
- Fix writes to closed Unix sockets
- Ignore SIGPIPEs on setup
- Fix always mark connected sockets as nonblocking
- Fix GC i/o process table
- Surface pretty-printing of socket values
0.0.3
- Big namespace refactor.
Riot.Runtime includes the lower-level runtime blocks, and everything else that is more user-friendly lives at the Riot.* level. - Introduce reduction counting, so processes will run up to N iterations unless they finish, or they execute an unhandled effect.
- Introduce the
Application interface for managing the lifecycle of the system - Fix
Riot.Logger to fit the Application interface - Add a new
Riot.Telemetry backend for doing async telemetry
0.0.2
- New
Riot.random () API to expose current scheduler's random state - Better logging in the
Net module - Fix a bug where
Net.Socket operations where hanging on I/O polling when they could have been eager
0.0.1
First release, including:
- First working version of the scheduler
- Support for process spawning, message passing, monitoring, and linking
- Rudimentary supervisors
- Basic (and incomplete) GenServer
- Scheduling-aware I/O primitives
- Scheduling-aware Logger
- Timers