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module Atomic = Multicore_magic.Transparent_atomic
type ('k, 'v, _) node =
| Null : ('k, 'v, [> `Null ]) node
| Node : {
key : 'k;
value : 'v;
next : ('k, 'v) links;
mutable incr : Size.once;
}
-> ('k, 'v, [> `Node ]) node
| Mark : {
node : ('k, 'v, [< `Null | `Node ]) node;
decr : Size.once;
}
-> ('k, 'v, [> `Mark ]) node
and ('k, 'v) link =
| Link : ('k, 'v, [< `Null | `Node | `Mark ]) node -> ('k, 'v) link
[@@unboxed]
and ('k, 'v) links = ('k, 'v) link Atomic.t array
type 'k compare = 'k -> 'k -> int
type ('k, 'v) t = { compare : 'k compare; root : ('k, 'v) links; size : Size.t }
(** [get_random_height max_height] gives a random value [n] in the range from
[1] to [max_height] with the desired distribution such that [n] is twice as
likely as [n + 1]. *)
let rec get_random_height max_height =
let m = (1 lsl max_height) - 1 in
let x = Random.bits () land m in
if x = 1 then
get_random_height max_height
else
let n = 0 in
let n, x = if 0xFFFF < x then (n + 0x10, x lsr 0x10) else (n, x) in
let n, x = if 0x00FF < x then (n + 0x08, x lsr 0x08) else (n, x) in
let n, x = if 0x000F < x then (n + 0x04, x lsr 0x04) else (n, x) in
let n, x = if 0x0003 < x then (n + 0x02, x lsr 0x02) else (n, x) in
let n, _ = if 0x0001 < x then (n + 0x01, x lsr 0x01) else (n, x) in
max_height - n
let[@inline] is_marked = function
| Link (Mark _) -> true
| Link (Null | Node _) -> false
(** [find_path t key preds succs lowest] tries to find the node with the specified
[key], updating [preds] and [succs] and removing nodes with marked
references along the way, and always descending down to [lowest] level. The
boolean return value is only meaningful when [lowest] is given as [0]. *)
let rec find_path t key preds succs lowest =
let prev = t.root in
let level = Array.length prev - 1 in
let prev_at_level = Array.unsafe_get prev level in
find_path_rec t key prev prev_at_level preds succs level lowest
(Atomic.get prev_at_level)
and find_path_rec t key prev prev_at_level preds succs level lowest = function
| Link Null ->
if level < Array.length preds then begin
Array.unsafe_set preds level prev_at_level;
Array.unsafe_set succs level Null
end;
lowest < level
&&
let level = level - 1 in
let prev_at_level = Array.unsafe_get prev level in
find_path_rec t key prev prev_at_level preds succs level lowest
(Atomic.get prev_at_level)
| Link (Node r as curr) -> begin
let next_at_level = Array.unsafe_get r.next level in
match Atomic.get next_at_level with
| Link (Null | Node _) as next ->
let c = t.compare key r.key in
if 0 < c then
find_path_rec t key r.next next_at_level preds succs level lowest
next
else begin
if level < Array.length preds then begin
Array.unsafe_set preds level (Array.unsafe_get prev level);
Array.unsafe_set succs level curr
end;
if lowest < level then
let level = level - 1 in
let prev_at_level = Array.unsafe_get prev level in
find_path_rec t key prev prev_at_level preds succs level lowest
(Atomic.get prev_at_level)
else begin
if level = 0 && r.incr != Size.used_once then begin
Size.update_once t.size r.incr;
r.incr <- Size.used_once
end;
0 = c
end
end
| Link (Mark r) ->
if level = 0 then Size.update_once t.size r.decr;
find_path_rec t key prev prev_at_level preds succs level lowest
(let after = Link r.node in
if Atomic.compare_and_set prev_at_level (Link curr) after then
after
else Atomic.get prev_at_level)
end
| Link (Mark _) ->
find_path t key preds succs lowest
(** [find_node t key] tries to find the node with the specified [key], removing
nodes with marked references along the way, and stopping as soon as the node
is found. *)
let rec find_node t key =
let prev = t.root in
let level = Array.length prev - 1 in
let prev_at_level = Array.unsafe_get prev level in
find_node_rec t key prev prev_at_level level (Atomic.get prev_at_level)
and find_node_rec t key prev prev_at_level level :
_ -> (_, _, [< `Null | `Node ]) node = function
| Link Null ->
if 0 < level then
let level = level - 1 in
let prev_at_level = Array.unsafe_get prev level in
find_node_rec t key prev prev_at_level level (Atomic.get prev_at_level)
else Null
| Link (Node r as curr) -> begin
let next_at_level = Array.unsafe_get r.next level in
match Atomic.get next_at_level with
| Link (Null | Node _) as next ->
let c = t.compare key r.key in
if 0 < c then find_node_rec t key r.next next_at_level level next
else if 0 = c then begin
if r.incr != Size.used_once then begin
Size.update_once t.size r.incr;
r.incr <- Size.used_once
end;
curr
end
else if 0 < level then
let level = level - 1 in
let prev_at_level = Array.unsafe_get prev level in
find_node_rec t key prev prev_at_level level
(Atomic.get prev_at_level)
else Null
| Link (Mark r) ->
if level = 0 then Size.update_once t.size r.decr;
find_node_rec t key prev prev_at_level level
(let after = Link r.node in
if Atomic.compare_and_set prev_at_level (Link curr) after then
after
else Atomic.get prev_at_level)
end
| Link (Mark _) -> find_node t key
let create ?(max_height = 10) ~compare () =
if max_height < 1 || 30 < max_height then
invalid_arg "Skiplist: max_height must be in the range [1, 30]";
let root = Array.init max_height @@ fun _ -> Atomic.make (Link Null) in
let size = Size.create () in
{ compare; root; size }
let max_height_of t = Array.length t.root
let find_opt t key =
match find_node t key with Null -> None | Node r -> Some r.value
let mem t key = match find_node t key with Null -> false | Node _ -> true
let rec try_add t key value preds succs =
(not (find_path t key preds succs 0))
&&
let (Node r as node : (_, _, [ `Node ]) node) =
let next = Array.map (fun succ -> Atomic.make (Link succ)) succs in
let incr = Size.new_once t.size Size.incr in
Node { key; value; incr; next }
in
if
let succ = Link (Array.unsafe_get succs 0) in
Atomic.compare_and_set (Array.unsafe_get preds 0) succ (Link node)
then begin
if r.incr != Size.used_once then begin
Size.update_once t.size r.incr;
r.incr <- Size.used_once
end;
let rec update_levels level =
if Array.length r.next = level then begin
if is_marked (Atomic.get (Array.unsafe_get r.next (level - 1))) then begin
find_node t key |> ignore
end;
true
end
else if
let succ = Link (Array.unsafe_get succs level) in
Atomic.compare_and_set (Array.unsafe_get preds level) succ (Link node)
then update_levels (level + 1)
else
let _found = find_path t key preds succs level in
let rec update_nexts level' =
if level' < level then update_levels level
else
let next = Array.unsafe_get r.next level' in
match Atomic.get next with
| Link (Null | Node _) as before ->
let succ = Link (Array.unsafe_get succs level') in
if before != succ then
if Atomic.compare_and_set next before succ then
update_nexts (level' - 1)
else update_levels level
else update_nexts (level' - 1)
| Link (Mark _) ->
find_node t key |> ignore;
true
in
update_nexts (Array.length r.next - 1)
in
update_levels 1
end
else try_add t key value preds succs
let try_add t key value =
let height = get_random_height (Array.length t.root) in
let preds =
Array.make height (Obj.magic ())
in
let succs = Array.make height Null in
try_add t key value preds succs
let rec try_remove t key next level link = function
| Link (Mark r) ->
if level = 0 then begin
Size.update_once t.size r.decr;
false
end
else
let level = level - 1 in
let link = Array.unsafe_get next level in
try_remove t key next level link (Atomic.get link)
| Link ((Null | Node _) as succ) ->
let decr =
if level = 0 then Size.new_once t.size Size.decr else Size.used_once
in
let marked_succ = Mark { node = succ; decr } in
if Atomic.compare_and_set link (Link succ) (Link marked_succ) then
if level = 0 then
let _node = find_node t key in
true
else
let level = level - 1 in
let link = Array.unsafe_get next level in
try_remove t key next level link (Atomic.get link)
else try_remove t key next level link (Atomic.get link)
let try_remove t key =
match find_node t key with
| Null -> false
| Node { next; _ } ->
let level = Array.length next - 1 in
let link = Array.unsafe_get next level in
try_remove t key next level link (Atomic.get link)
let length t = Size.get t.size