SFSoundOnline documentation for the Sound class
val create : unit -> tval setBuffer : sound:t -> buffer:SFSoundBuffer.t -> unitval play : sound:t -> unitval pause : sound:t -> unitval stop : sound:t -> unitval setLoop : sound:t -> loop:bool -> unitval getLoop : sound:t -> boolval getStatus : sound:t -> sound_statusval setPitch : sound:t -> pitch:float -> unitval setVolume : sound:t -> volume:float -> unitval setPosition : sound:t -> pos:(float * float * float) -> unitval setPosition3 : sound:t -> x:float -> y:float -> z:float -> unitval setRelativeToListener : sound:t -> relative:bool -> unitval setMinDistance : sound:t -> minDistance:float -> unitval setAttenuation : sound:t -> attenuation:float -> unitval getPitch : sound:t -> floatval getVolume : sound:t -> floatval isRelativeToListener : sound:t -> boolval getPosition : sound:t -> float * float * floatval getMinDistance : sound:t -> floatval getAttenuation : sound:t -> float