val create : ?radius:float -> ?pointCount:int -> unit -> tval setPointCount : circle:t -> count:int -> unitval getPointCount : circle:t -> intval setPosition : circle:t -> position:(float * float) -> unitval setFillColor : circle:t -> color:SFColor.t -> unitval setRadius : circle:t -> radius:float -> unitval getRadius : circle:t -> floatval setOutlineColor : circle:t -> color:SFColor.t -> unitval setOutlineThickness : circle:t -> thickness:float -> unit