SFTextureOnline documentation for the Texture class
val create : width:int -> height:int -> tval destroy : t -> unitval bind : t -> unitval generateMipmap : t -> boolval getSize : t -> int * intval setSmooth : t -> smooth:bool -> unitval isSmooth : t -> boolval setRepeated : t -> repeated:bool -> unitval isRepeated : t -> bool