SFTransformOnline documentation for the Transform class
val getIdentity : unit -> tval getMatrix : transform:t -> float arrayval translate : transform:t -> (float * float) -> unitval translate2 : transform:t -> x:float -> y:float -> unitval rotate : transform:t -> angle:float -> unitval rotateWithCenter :
transform:t ->
angle:float ->
center:(float * float) ->
unitval rotateWithCenter2 :
transform:t ->
angle:float ->
centerX:float ->
centerY:float ->
unitval scale : transform:t -> scaleX:float -> scaleY:float -> unit