Changelog

[v0.5.0] Plan 9 from External Files (Thursday 7th August, 2025)

Compiler

Language

Engine

[v0.4.1] (Wednesday 16th July, 2025)

Engine

[v0.4.0] The slides strike back (Wednesday 16th July, 2025)

Compiler

Engine

Language

Internal

[v0.3.0] The return of the subslips (Friday 3rd July, 2025)

Compiler

Language

Engine

[v0.2.0] Friday 11th April, 2025. Lyon.

CLI

Engine

Themes

[v0.1.1] Thursday 13th march, 2025. Lyon.

Quick release mostly to allow publishing on opam!

[v0.1.0] Friday 7th March, 2025. Lyon.

Dear readers,

I am thrilled to announce the 0.1 release of Slipshow, the slip-based presentation tool!

This is a major minor release. While versions 0.0.1 to 0.0.33 have served well to experiment, this release marks a fresh start, aimed at being a solid foundation for a project with a clear direction. A huge thank you to NLNet for sponsoring this milestone!

So, what is new? Quite a lot, the main change being that the engine has been fully rewritten.

The engine

Started as a single file javascript project, the old engine evolved presentation by presentation -- leading to numerous bugs, maintenance challenge or extensibility issue. (In other word, I did all I could not to touch it despite all the bugs)

This release introduces a complete rewrite of the engine in OCaml, with new design choices that improve reliability and expandability. Let's go over the key benefits and breaking changes.

One of the greatest weakness of the old engine was handling backward navigation. Since it started as a simple "script scheduler", going back wasn't straightforward. The workaround involved taking a snapshot of... everything (the DOM, the state, ...), to be able to go back in time.

This had many bugs, in animations (such as the "focus" action), and in its iteraction with other features (such as drawing).

So, what is new in this engine? The engine now records an undo function for each step of the presentation. While this may not sound much, it is a ton better in terms of development. It's a much stronger foundation to build new features from. It's also much more efficient for long presentations.

In most cases, your old presentations will work without modification in the new engine. However, there is one case where it needs modification: when you include the execution of a custom script in your presentation. In this case, you need to return the function undo to undo the executed step: see the documentation! (This is not ideal and better solutions are being experimented)

Writing

Previously, live annotations used the excellent atrament library. While great in many cases, its bitmap-based approach caused blurriness when zooming.

This release introduces a custom SVG-based annotation system, which eliminates zoom issues. Another change: erasing now works stroke-by-stroke instead of pixel-by-pixel.

Table of content

The old table of contents was based on the slip structure, which didn’t work well for presentations that primarily used a single slip (as is often the case with compiled presentations).

The new sidebar-style table of contents is now generated from headers, making it more intuitive and aligned with the presentation’s structure—resulting in a much smoother navigation experience!

Breaking change: Subslips

The HTML structure for subslips has evolved, in particuler to avoid having to provide the scale of your subslips.

Support for subslip in the new engine is not mature and will be announced in the next release, but bear in mind that if your presentation relies on them, you might want to wait a bit before migrating to the new engine!

Compiler

While this release focuses on the engine, the compiler has also seen improvements, including bug fixes (particularly in the parser) and a new feature:

--markdown-output for markdown exports

If you want to print your presentation or host it as a static webpage, the default format can be cluttered with annotations. The new --markdown-output flag lets you generate a clean, GitHub Flavored Markdown (GFM) file without annotations.

Other

Beyond technical improvements, there are some important project-wide updates:

Looking ahead

Several improvements did not make it in this release, but are already quite advanced. So here is a little peek into the future:

Conclusion

Looking forward to your bug reports!

[v0.0.33] September 13th, 2024.

Fixed

[v0.0.32] May 27th, 2024.

Fixed

[v0.0.31] February 5th, 2024.

Added

Fixed

[v0.0.30] January 9th, 2024.

Fixed

[v0.0.29] December 1st, 2023.

Fixed

[v0.0.28] December 1st, 2023.

Added

Fixed

[v0.0.27] November 28th, 2023.

Added

[v0.0.25] and [v0.0.26] November 20th, 2023.

Added

Fixed