Sourceval flip_image : 'a Stb_image.t -> unit Sourceval from_image : name:string -> 'a Stb_image.t -> t Sourceval load_image :
?float:bool ->
?alpha:bool ->
?flip:bool ->
?name:string ->
string ->
(t, [ `Msg of string ]) Result.result Sourceval update : t -> 'a Stb_image.t -> unit Sourceval tex : t -> Wall__backend.Texture.specification