vector3.ml1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163(* Copyright (c) 2022, Francois Berenger * Tsuda laboratory, Graduate School of Frontier Sciences, * The University of Tokyo, Japan. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *) type t = { x : float ; y : float ; z : float } (* constructors ------------------------------------------------------------ *) let origin = { x = 0. ; y = 0. ; z = 0. } let make x y z = { x = x ; y = y ; z = z } let of_triplet (x, y, z) = { x = x ; y = y ; z = z } let of_string str = try Scanf.sscanf str "%f %f %f" (fun x y z -> { x = x ; y = y ; z = z }) with _ -> invalid_arg ("Vector3.of_string: " ^ str) (* to other types ---------------------------------------------------------- *) let to_triplet v = (v.x, v.y, v.z) let to_string v = Printf.sprintf "%f %f %f" v.x v.y v.z (* operations -------------------------------------------------------------- *) (* tests' variables *) (*$inject let tiny = 0.000001 ;; let unit_square = make 1. 1. 0. ;; let unit_cube = make 1. 1. 1. ;; let ox, oy, oz = (make 1. 0. 0., make 0. 1. 0., make 0. 0. 1.) ;; *) (*$T dot dot unit_cube unit_cube = 3. *) let dot v1 v2 = v1.x *. v2.x +. v1.y *. v2.y +. v1.z *. v2.z (*$T cross cross ox oy = oz *) let cross v1 v2 = { x = v1.y *. v2.z -. v1.z *. v2.y ; y = v1.z *. v2.x -. v1.x *. v2.z ; z = v1.x *. v2.y -. v1.y *. v2.x } (*$T diff diff unit_cube unit_cube = origin *) let diff v1 v2 = { x = v1.x -. v2.x ; y = v1.y -. v2.y ; z = v1.z -. v2.z } (*$T add add ox (add oy oz) = unit_cube *) let add v1 v2 = { x = v1.x +. v2.x ; y = v1.y +. v2.y ; z = v1.z +. v2.z } (*$T mag2 mag2 unit_cube = 3. *) let mag2 v = v.x *. v.x +. v.y *. v.y +. v.z *. v.z (*$T mag mag unit_cube = sqrt 3. *) let mag v = sqrt (mag2 v) (*$T angle cmp_float ~epsilon:tiny (atan 1.) (angle ox unit_square) *) let angle v1 v2 = acos ((dot v1 v2) /. ((mag v1) *. (mag v2))) (*$T dist dist unit_cube origin = sqrt 3. *) let dist v1 v2 = mag (diff v1 v2) (*$T div div unit_cube 2. = make 0.5 0.5 0.5 *) let div v s = { x = v.x /. s ; y = v.y /. s ; z = v.z /. s } (*$T mult mult unit_cube 2. = make 2. 2. 2. *) let mult v s = { x = v.x *. s ; y = v.y *. s ; z = v.z *. s } (*$T normalize cmp_float ~epsilon:tiny (mag (normalize unit_cube)) 1. *) let normalize v = div v (mag v) (*$T div neg unit_cube = make (-1.) (-1.) (-1.) *) let neg v = { x = -.v.x ; y = -.v.y ; z = -.v.z }