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open B0_std
open B0_std.Fut.Syntax
type b0_unit = B0_defs.b0_unit
type b0_unit_set = B0_defs.Unit.Set.t
include B0_defs.Build_def
let memo b = b.u.m
let must_build b = b.b.must_build
let may_build b = b.b.may_build
let current b = match b.u.current with
| None -> invalid_arg "Build not running" | Some u -> u
let require_unit b u =
if String.Map.mem (B0_defs.Unit.name u) b.b.requested then () else
match B0_defs.Unit.Set.mem u b.b.may_build with
| true ->
b.b.requested <- String.Map.add (B0_defs.Unit.name u) u b.b.requested;
B0_random_queue.add b.b.waiting u
| false ->
B0_memo.fail b.u.m
"@[<v>Unit %a requested %a which is not part of the build.@,\
Try with %a or add the unit %a to the build."
B0_defs.Unit.pp_name (current b)
B0_defs.Unit.pp_name u Fmt.code "--unlock"
B0_defs.Unit.pp_name u
let require_units b us = List.iter (require_unit b) us
let current_meta b = B0_defs.Unit.meta (current b)
module B0_dir = struct
let build_dir ~b0_dir ~variant = Fpath.(b0_dir / "b" / variant)
let default_build_dir ~b0_dir =
Ok (build_dir ~b0_dir ~variant:"user")
let log_file ~build_dir =
Fpath.(build_dir / B0_memo_cli.Log.filename)
let shared_build_dir ~build_dir = Fpath.(build_dir / "_shared")
let store_dir ~build_dir = Fpath.(build_dir / "_store")
let unit_build_dir ~build_dir ~name = Fpath.(build_dir / name)
let scratch_dir ~b0_dir = Fpath.(b0_dir / "_scratch")
end
let unit_dir b u =
B0_dir.unit_build_dir ~build_dir:b.b.build_dir ~name:(B0_defs.Unit.name u)
let unit_scope_dir b u = match B0_def.scope_dir (B0_defs.Unit.def u) with
| None -> b.b.root_dir
| Some dir -> dir
let current_dir b = unit_dir b (current b)
let scope_dir b = unit_scope_dir b (current b)
let shared_dir b = b.b.shared_dir
let in_unit_dir b u p = Fpath.(unit_dir b u // p)
let in_unit_scope_dir b u p = Fpath.(unit_scope_dir b u // p)
let in_current_dir b p = Fpath.(current_dir b // p)
let in_scope_dir b p = Fpath.(scope_dir b // p)
let in_shared_dir b p = Fpath.(b.b.shared_dir // p)
let self =
B0_store.key @@ fun _ ->
failwith "B0_build.self was not set at store creation"
let store b = b.b.store
let get b k = B0_store.get b.b.store k
let make ~root_dir ~b0_dir ~variant ~store m ~may_build ~must_build =
let u = { current = None; m } in
let build_dir = B0_dir.build_dir ~b0_dir ~variant in
let shared_dir = B0_dir.shared_build_dir ~build_dir in
let store = B0_store.make m ~dir:(B0_dir.store_dir ~build_dir) store in
let may_build = B0_defs.Unit.Set.union may_build must_build in
let add_requested u acc = String.Map.add (B0_defs.Unit.name u) u acc in
let requested =
B0_defs.Unit.Set.fold add_requested must_build String.Map.empty
in
let waiting =
let q = B0_random_queue.empty () in
B0_defs.Unit.Set.iter (B0_random_queue.add q) must_build; q
in
let b =
{ root_dir; b0_dir; build_dir; shared_dir; store; must_build;
may_build; requested; waiting; }
in
let b = { u; b } in
B0_store.set store self b;
b
let run_unit b unit =
let m = B0_memo.with_mark b.u.m (B0_defs.Unit.name unit) in
let u = { current = Some unit; m } in
let b = { b with u } in
B0_memo.run_proc m begin fun () ->
let* () = B0_memo.mkdir b.u.m (unit_dir b unit) in
(B0_defs.unit_build_proc unit) b
end
let rec run_units b = match B0_random_queue.take b.b.waiting with
| Some u -> run_unit b u; run_units b
| None ->
B0_memo.stir ~block:true b.u.m;
if B0_random_queue.length b.b.waiting = 0 then () else run_units b
let write_log_file ~log_file m =
Log.if_error ~use:() @@ B0_memo_log.(write log_file (of_memo m))
let report_memo_errors ppf m = match B0_memo.status m with
| Ok _ as v -> v
| Error e ->
let read_howto = Fmt.any "b0 log -r " in
let write_howto = Fmt.any "b0 log -w " in
B0_zero_conv.Op.pp_aggregate_error ~read_howto ~write_howto () ppf e;
Error ()
let run b =
let log_file =
B0_dir.log_file ~build_dir:b.b.build_dir
in
let hook () = write_log_file ~log_file b.u.m in
Os.Exit.on_sigint ~hook @@ fun () ->
begin
B0_memo.run_proc b.u.m begin fun () ->
let* () = B0_memo.delete b.u.m b.b.build_dir in
let* () = B0_memo.mkdir b.u.m b.b.build_dir in
let* () = B0_memo.mkdir b.u.m (B0_store.dir b.b.store) in
run_units b; Fut.return ()
end;
B0_memo.stir ~block:true b.u.m;
let ret = report_memo_errors Fmt.stderr b.u.m in
Log.time (fun _ m -> m "deleting trash") begin fun () ->
Log.if_error ~use:() (B0_memo.delete_trash ~block:false b.u.m)
end;
write_log_file ~log_file b.u.m;
ret
end
let did_build b =
String.Map.fold (fun _ u acc -> B0_defs.Unit.Set.add u acc)
b.b.requested B0_defs.Unit.Set.empty