Source file constants.ml

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
module Constants = Raylib_generated_constants

module ConfigFlag = struct
  type t = Constants.ConfigFlag.t =
    | VSync_hint
    | Fullscreen_mode
    | Window_resizable
    | Window_undecorated
    | Window_hidden
    | Window_minimized
    | Window_maximized
    | Window_unfocused
    | Window_topmost
    | Window_always_run
    | Window_transparent
    | Window_highdpi
    | MSAA_4X_hint
    | Window_interlaced_hint

  let t = Constants.ConfigFlag.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module TraceLogType = struct
  type t = Constants.TraceLogType.t =
    | All
    | Trace
    | Debug
    | Info
    | Warning
    | Error
    | Fatal
    | None

  let t = Constants.TraceLogType.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module Key = struct
  type t = Constants.Key.t =
    | Apostrophe
    | Comma
    | Minus
    | Period
    | Slash
    | Zero
    | One
    | Two
    | Three
    | Four
    | Five
    | Six
    | Seven
    | Eight
    | Nine
    | Semicolon
    | Equal
    | A
    | B
    | C
    | D
    | E
    | F
    | G
    | H
    | I
    | J
    | K
    | L
    | M
    | N
    | O
    | P
    | Q
    | R
    | S
    | T
    | U
    | V
    | W
    | X
    | Y
    | Z
    (* Function keys *)
    | Space
    | Escape
    | Enter
    | Tab
    | Backspace
    | Insert
    | Delete
    | Right
    | Left
    | Down
    | Up
    | Page_up
    | Page_down
    | Home
    | End
    | Caps_lock
    | Scroll_lock
    | Num_lock
    | Print_screen
    | Pause
    | F1
    | F2
    | F3
    | F4
    | F5
    | F6
    | F7
    | F8
    | F9
    | F10
    | F11
    | F12
    | Left_shift
    | Left_control
    | Left_alt
    | Left_super
    | Right_shift
    | Right_control
    | Right_alt
    | Right_super
    | Keyboard_menu
    | Left_bracket
    | Backslash
    | Right_bracket
    | Grave
    (* Keypad keys *)
    | Keypad_0
    | Keypad_1
    | Keypad_2
    | Keypad_3
    | Keypad_4
    | Keypad_5
    | Keypad_6
    | Keypad_7
    | Keypad_8
    | Keypad_9
    | Keypad_decimal
    | Keypad_divide
    | Keypad_multiply
    | Keypad_subtract
    | Keypad_add
    | Keypad_enter
    | Keypad_equal

  let t = Constants.Key.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module AndroidButton = struct
  type t = Constants.AndroidButton.t = Back | Menu | Volume_up | Volume_down

  let t = Constants.AndroidButton.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module MouseButton = struct
  type t = Constants.MouseButton.t = Left | Right | Middle

  let t = Constants.MouseButton.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module MouseCursor = struct
  type t = Constants.MouseCursor.t =
    | Default
    | Arrow
    | Ibeam
    | Crosshair
    | Pointing_hand
    | Resize_EW
    | Resize_NS
    | Resize_NWSE
    | Resize_NESW
    | Resize_All
    | Not_allowed

  let t = Constants.MouseCursor.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module GamepadNumber = struct
  type t = Constants.GamepadNumber.t = Player1 | Player2 | Player3 | Player4

  let t = Constants.GamepadNumber.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module GamepadButton = struct
  type t = Constants.GamepadButton.t =
    (* This is here just for error checking *)
    | Unknown
    (* This is normally a DPAD *)
    | Left_face_up
    | Left_face_right
    | Left_face_down
    | Left_face_left
    (* This normally corresponds with PlayStation and Xbox controllers *)
    (* XBOX: [Y,X,A,B]
     * PS3: [Triangle,Square,Cross,Circle] *)
    (* No support for 6 button controllers though.. *)
    | Right_face_up
    | Right_face_right
    | Right_face_down
    | Right_face_left
    (* Triggers *)
    | Left_trigger_1
    | Left_trigger_2
    | Right_trigger_1
    | Right_trigger_2
    (* These are buttons in the center of the gamepad *)
    | Middle_left
    | Middle
    | Middle_right
    (* These are the joystick press in buttons *)
    | Left_thumb
    | Right_thumb

  let t = Constants.GamepadButton.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module GamepadAxis = struct
  type t = Constants.GamepadAxis.t =
    (* Left stick *)
    | Left_x
    | Left_y
    (* Right stick *)
    | Right_x
    | Right_y
    (* Pressure levels for the back triggers *)
    | Left_trigger
    | Right_trigger

  let t = Constants.GamepadAxis.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module ShaderLocationIndex = struct
  type t = Constants.ShaderLocationIndex.t =
    | Vertex_position
    | Vertex_texcoord01
    | Vertex_texcoord02
    | Vertex_normal
    | Vertex_tangent
    | Vertex_color
    | Matrix_mvp
    | Matrix_model
    | Matrix_view
    | Matrix_projection
    | Vector_view
    | Color_diffuse
    | Color_specular
    | Color_ambient
    | Map_albedo
    | Map_metalness
    | Map_normal
    | Map_roughness
    | Map_occlusion
    | Map_emission
    | Map_height
    | Map_cubemap
    | Map_irradiance
    | Map_prefilter
    | Map_BRDF
    | Map_diffuse
    | Map_specular

  let t = Constants.ShaderLocationIndex.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module ShaderUniformDataType = struct
  type t = Constants.ShaderUniformDataType.t =
    | Float
    | Vec2
    | Vec3
    | Vec4
    | Int
    | IVec2
    | IVec3
    | IVec4
    | Sampler2D

  let t = Constants.ShaderUniformDataType.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module MaterialMapType = struct
  type t = Constants.MaterialMapType.t =
    | Albedo
    | Metalness
    | Normal
    | Roughness
    | Occlusion
    | Emission
    | Height
    | Cubemap
    | Irradiance
    | Prefilter
    | BRDF
    | Diffuse
    | Specular

  let t = Constants.MaterialMapType.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module PixelFormat = struct
  type t = Constants.PixelFormat.t =
    | Uncompressed_grayscale
    | Uncompressed_gray_alpha
    | Uncompressed_R5G6B5
    | Uncompressed_R8G8B8
    | Uncompressed_R5G5B5A1
    | Uncompressed_R4G4B4A4
    | Uncompressed_R8G8B8A8
    | Uncompressed_R32
    | Uncompressed_R32G32B32
    | Uncompressed_R32G32B32A32
    | Compressed_DXT1_RGB
    | Compressed_DXT1_RGBA
    | Compressed_DXT3_RGBA
    | Compressed_DXT5_RGBA
    | Compressed_ETC1_RGB
    | Compressed_ETC2_RGB
    | Compressed_ETC2_EAC_RGBA
    | Compressed_PVRT_RGB
    | Compressed_PVRT_RGBA
    | Compressed_ASTC_4x4_RGBA
    | Compressed_ASTC_8x8_RGBA

  let t = Constants.PixelFormat.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module TextureFilterMode = struct
  type t = Constants.TextureFilterMode.t =
    | Point
    | Bilinear
    | Trilinear
    | Anisotropic_4X
    | Anisotropic_8X
    | Anisotropic_16X

  let t = Constants.TextureFilterMode.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module CubemapLayoutType = struct
  type t = Constants.CubemapLayoutType.t =
    | Auto_detect
    | Line_vertical
    | Line_horizontal
    | Cross_three_by_four
    | Cross_four_by_three
    | Panorama

  let t = Constants.CubemapLayoutType.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module TextureWrapMode = struct
  type t = Constants.TextureWrapMode.t =
    | Repeat
    | Clamp
    | Mirror_repeat
    | Mirror_clamp

  let t = Constants.TextureWrapMode.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module FontType = struct
  type t = Constants.FontType.t = Default | Bitmap | SDF

  let t = Constants.FontType.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module BlendMode = struct
  type t = Constants.BlendMode.t =
    | Alpha
    | Additive
    | Multiplied
    | Add_colors
    | Subtract_colors
    | Custom

  let t = Constants.BlendMode.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module GestureType = struct
  type t = Constants.GestureType.t =
    | None
    | Tap
    | Doubletap
    | Hold
    | Drag
    | Swipe_right
    | Swipe_left
    | Swipe_up
    | Swipe_down
    | Pinch_in
    | Pinch_out

  let t = Constants.GestureType.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module CameraMode = struct
  type t = Constants.CameraMode.t =
    | Custom
    | Free
    | Orbital
    | First_person
    | Third_person

  let t = Constants.CameraMode.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module CameraType = struct
  type t = Constants.CameraType.t = Perspective | Orthographic

  let t = Constants.CameraType.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

module NPatchType = struct
  type t = Constants.NPatchType.t =
    | Nine_patch
    | Three_patch_vertical
    | Three_patch_horizontal

  let t = Constants.NPatchType.t

  let to_int x = Unsigned.UInt32.to_int Ctypes.(coerce t uint32_t x)

  let of_int i = Ctypes.(coerce uint32_t t (Unsigned.UInt32.of_int i))
end

let max_material_maps = Constants.max_material_maps

let max_shader_locations = Constants.max_shader_locations