Wall_textureval release : t -> unitval from_image : name:string -> 'a Stb_image.t -> tval load_image :
?float:bool ->
?alpha:bool ->
?flip:bool ->
?name:string ->
string ->
(t, [ `Msg of string ]) Result.resultval channels : t -> intval width : t -> intval height : t -> intval update : t -> 'a Stb_image.t -> unitval tex : t -> Wall__backend.Texture.specification