Gpu.DeviceSourceDevices.
Device lost reasons.
Descriptors.
as_target d is d as an event target.
has_feature d n is true iff n is a features of d.
limits d are the limits of d.
lost d is the lost property of d.
push_error_scope pushes an error scope.
pop_error_scope pops the last error scope.
create_buffer d descr creates a buffer on d according to descr. See the validation rules on descr.
create_texture d descr creates a texture on d according to descr.
import_external_texture d descr imports an external texture on d according to descr.
create_sampler d descr creates a sampler on d according to descr.
create_bind_group_layout d descr creates a bind group layout on d according to descr.
create_bind_group d descr creates a bind group on d according to descr.
create_pipeline_layout d descr creates a pipeline layout on d according to descr.
create_shader_module d descr creates a shader module on d according to descr.
create_compute_pipeline d descr creates a compute pipeline on d according to descr.
val create_compute_pipeline_async :
t ->
Compute_pipeline.Descriptor.t ->
(Compute_pipeline.t, Pipeline_error.t) result Fut.tcreate_compute_pipeline_async d descr creates a compute pipeline on d according to descr.
create_render_pipeline d descr creates a render pipeline on d according to descr.
val create_render_pipeline_async :
t ->
Render_pipeline.Descriptor.t ->
(Compute_pipeline.t, Pipeline_error.t) result Fut.tcreate_render_pipeline_async d descr creates a render pipeline on d according to descr.
create_query_set d descr creates a query set on d according to descr.
val create_render_bundle_encoder :
t ->
Render_bundle.Encoder.Descriptor.t ->
Render_bundle.Encoder.tcreate_render_bundle_encoder d descr creates a render bundle encoder on d according to descr.
create_command_encoder d descr creates a command encoder on d according to descr.