val _DEPTH_BUFFER_BIT : intval _STENCIL_BUFFER_BIT : intval _COLOR_BUFFER_BIT : intval _TRIANGLE_STRIP : intval _POLYGON_OFFSET_FILL : intval _SAMPLE_ALPHA_TO_COVERAGE : intval _SAMPLE_COVERAGE : intval _ONE_MINUS_SRC_COLOR : intval _ONE_MINUS_SRC_ALPHA : intval _ONE_MINUS_DST_ALPHA : intval _UNSIGNED_SHORT : intval _FRONT_AND_BACK : intval _FRAGMENT_SHADER : intval _ELEMENT_ARRAY_BUFFER : intval _ARRAY_BUFFER_BINDING : intval _ELEMENT_ARRAY_BUFFER_BINDING : intval clear : glT -> int -> unitval clearColor : glT -> float -> float -> float -> float -> unitval enable : glT -> int -> unitval disable : glT -> int -> unitval blendFunc : glT -> int -> int -> unitval cullFace : glT -> int -> unitval bindAttribLocation : glT -> programT -> int -> string -> unitval shaderSource : glT -> shaderT -> string -> unitval drawElements : glT -> int -> int -> int -> int -> unitval enableVertexAttribArray : glT -> int -> unitval vertexAttribPointer :
glT ->
int ->
int ->
int ->
bool ->
int ->
int ->
unitval getAttribLocation : glT -> programT -> string -> intval drawArrays : glT -> int -> int -> int -> unit