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open Ctypes
open Foreign
let from =
if Sys.win32 then
try
Some (Dl.(dlopen ~filename:"opengl32.dll" ~flags:[ RTLD_NOW ]))
with _ ->
None
else None
let abi =
if Sys.win32 && Sys.word_size = 32 then
try
ignore (foreign ?from ~abi:Libffi_abi.stdcall "glClear" (int @-> returning void))
[@warning "-5"];
Libffi_abi.stdcall
with _ -> Libffi_abi.default_abi
else Libffi_abi.default_abi
let foreign ?stub ?check_errno ?release_runtime_lock f fn =
if Sys.win32 then
let cache = ref None in
fun x ->
match !cache with
| Some f -> f x
| None ->
try
let fp = foreign ~abi ?from ~stub:false ?check_errno ?release_runtime_lock f fn in
cache := Some fp;
fp x
with Dl.DL_error _ ->
let ftyp = funptr_opt fn in
match foreign ~abi ?from "wglGetProcAddress" (string @-> returning ftyp) f with
| None -> failwith ("Could not resolve OpenGL procedure " ^ f)
| Some fpp ->
cache := Some fpp ;
fpp x
else foreign ~abi ?from ?stub ?check_errno ?release_runtime_lock f fn
module Gl = struct
type ('a, 'b) bigarray = ('a,'b, Bigarray.c_layout) Bigarray.Array1.t
let ba_kind_byte_size : ('a, 'b) Bigarray.kind -> int = fun k ->
let open Bigarray in
match Obj.magic k with
| k when k = char || k = int8_signed || k = int8_unsigned -> 1
| k when k = int16_signed || k = int16_unsigned -> 2
| k when k = int32 || k = float32 -> 4
| k when k = float64 || k = int64 || k = complex32 -> 8
| k when k = complex64 -> 16
| k when k = int || k = nativeint -> Sys.word_size / 8
| k -> assert false
let bigarray_byte_size ba =
let el_size = ba_kind_byte_size (Bigarray.Array1.kind ba) in
el_size * Bigarray.Array1.dim ba
let access_ptr_typ_of_ba_kind : ('a, 'b) Bigarray.kind -> 'a ptr typ =
fun k ->
let open Bigarray in
match Obj.magic k with
| k when k = float32 -> Obj.magic (ptr Ctypes.float)
| k when k = float64 -> Obj.magic (ptr Ctypes.double)
| k when k = complex32 -> Obj.magic (ptr Ctypes.complex32)
| k when k = complex64 -> Obj.magic (ptr Ctypes.complex64)
| k when k = int8_signed -> Obj.magic (ptr Ctypes.int8_t)
| k when k = int8_unsigned -> Obj.magic (ptr Ctypes.uint8_t)
| k when k = int16_signed -> Obj.magic (ptr Ctypes.int16_t)
| k when k = int16_unsigned -> Obj.magic (ptr Ctypes.uint16_t)
| k when k = int -> Obj.magic (ptr Ctypes.camlint)
| k when k = int32 -> Obj.magic (ptr Ctypes.int32_t)
| k when k = int64 -> Obj.magic (ptr Ctypes.int64_t)
| k when k = nativeint -> Obj.magic (ptr Ctypes.nativeint)
| k when k = char -> Obj.magic (ptr Ctypes.char)
| _ -> assert false
let string_of_bigarray ba =
let len = Bigarray.Array1.dim ba in
let b = Buffer.create (len - 1) in
try
for i = 0 to len - 1 do
if ba.{i} = '\x00' then raise Exit else Buffer.add_char b ba.{i}
done;
raise Exit;
with Exit -> Buffer.contents b
let ba_as_charp =
view ~read:(fun _ -> assert false)
~write:(fun b -> to_voidp (bigarray_start array1 b))
(ptr void)
let ba_opt_as_charp =
view ~read:(fun _ -> assert false)
~write:(function
| None -> null
| Some b -> to_voidp (bigarray_start array1 b))
(ptr void)
let ba_as_float32p =
view ~read:(fun _ -> assert false)
~write:(fun b -> to_voidp (bigarray_start array1 b))
(ptr void)
let ba_as_uint8p =
view ~read:(fun _ -> assert false)
~write:(fun b -> to_voidp (bigarray_start array1 b))
(ptr void)
let ba_as_int32p =
view ~read:(fun _ -> assert false)
~write:(fun b -> to_voidp (bigarray_start array1 b))
(ptr void)
let ba_opt_as_int32p =
view ~read:(fun _ -> assert false)
~write:(function
| None -> null
| Some b -> to_voidp (bigarray_start array1 b))
(ptr void)
let ba_as_int64p =
view ~read:(fun _ -> assert false)
~write:(fun b -> to_voidp (bigarray_start array1 b))
(ptr void)
let ba_as_nativeint =
view ~read:(fun _ -> assert false)
~write:(fun b -> to_voidp (bigarray_start array1 b))
(ptr void)
type bitfield = int
let int_as_uint =
view ~read:Unsigned.UInt.to_int
~write:Unsigned.UInt.of_int
uint
let bool =
view ~read:(fun u -> Unsigned.UChar.(compare u zero <> 0))
~write:(fun b -> Unsigned.UChar.(of_int (Stdlib.compare b false)))
uchar
type enum = int
type enum_bigarray = (int32, Bigarray.int32_elt) bigarray
let ba_as_enump =
view ~read:(fun _ -> assert false)
~write:(fun b -> to_voidp (bigarray_start array1 b))
(ptr void)
type sync = unit ptr
let sync : sync typ = ptr void
let sync_opt : sync option typ = ptr_opt void
type uint32_bigarray = (int32, Bigarray.int32_elt) bigarray
let ba_as_uint32p =
view ~read:(fun _ -> assert false)
~write:(fun b -> to_voidp (bigarray_start array1 b))
(ptr void)
let ba_opt_as_uint32p =
view ~read:(fun _ -> assert false)
~write:(function
| None -> null
| Some b -> to_voidp (bigarray_start array1 b))
(ptr void)
type uint64 = int64
let int64_as_uint64_t =
view ~read:Unsigned.UInt64.to_int64
~write:Unsigned.UInt64.of_int64
uint64_t
type debug_proc = enum -> enum -> int -> enum -> string -> unit
let stub = true
let active_shader_program =
foreign ~stub "glActiveShaderProgram"
(int_as_uint @-> int_as_uint @-> returning void)
let active_texture =
foreign ~stub "glActiveTexture" (int_as_uint @-> returning void)
let attach_shader =
foreign ~stub "glAttachShader"
(int_as_uint @-> int_as_uint @-> returning void)
let begin_query =
foreign ~stub "glBeginQuery"
(int_as_uint @-> int_as_uint @-> returning void)
let begin_transform_feedback =
foreign ~stub "glBeginTransformFeedback" (int_as_uint @-> returning void)
let bind_attrib_location =
foreign ~stub "glBindAttribLocation"
(int_as_uint @-> int_as_uint @-> string @-> returning void)
let bind_buffer =
foreign ~stub "glBindBuffer"
(int_as_uint @-> int_as_uint @-> returning void)
let bind_buffer_base =
foreign ~stub "glBindBufferBase"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void)
let bind_buffer_range =
foreign ~stub "glBindBufferRange"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> int @->
returning void)
let bind_framebuffer =
foreign ~stub "glBindFramebuffer"
(int_as_uint @-> int_as_uint @-> returning void)
let bind_image_texture =
foreign ~stub "glBindImageTexture"
(int_as_uint @-> int_as_uint @-> int @-> bool @-> int @->
int_as_uint @-> int_as_uint @-> returning void)
let bind_program_pipeline =
foreign ~stub "glBindProgramPipeline" (int_as_uint @-> returning void)
let bind_renderbuffer =
foreign ~stub "glBindRenderbuffer"
(int_as_uint @-> int_as_uint @-> returning void)
let bind_sampler =
foreign ~stub "glBindSampler"
(int_as_uint @-> int_as_uint @-> returning void)
let bind_texture =
foreign ~stub "glBindTexture"
(int_as_uint @-> int_as_uint @-> returning void)
let bind_transform_feedback =
foreign ~stub "glBindTransformFeedback"
(int_as_uint @-> int_as_uint @-> returning void)
let bind_vertex_array =
foreign ~stub "glBindVertexArray" (int_as_uint @-> returning void)
let bind_vertex_buffer =
foreign ~stub "glBindVertexBuffer"
(int_as_uint @-> int_as_uint @-> int @-> int @-> returning void)
let blend_barrier =
foreign ~stub "glBlendBarrier" (void @-> returning void)
let blend_color =
foreign ~stub "glBlendColor"
(float @-> float @-> float @-> float @-> returning void)
let blend_equation =
foreign ~stub "glBlendEquation" (int_as_uint @-> returning void)
let blend_equation_separate =
foreign ~stub "glBlendEquationSeparate"
(int_as_uint @-> int_as_uint @-> returning void)
let blend_equation_separatei =
foreign ~stub "glBlendEquationSeparatei"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void)
let blend_equationi =
foreign ~stub "glBlendEquationi"
(int_as_uint @-> int_as_uint @-> returning void)
let blend_func =
foreign ~stub "glBlendFunc"
(int_as_uint @-> int_as_uint @-> returning void)
let blend_func_separate =
foreign ~stub "glBlendFuncSeparate"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
returning void)
let blend_func_separatei =
foreign ~stub "glBlendFuncSeparatei"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
int_as_uint @-> returning void)
let blend_funci =
foreign ~stub "glBlendFunci"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void)
let blit_framebuffer =
foreign ~stub "glBlitFramebuffer"
(int @-> int @-> int @-> int @-> int @-> int @-> int @-> int @->
int_as_uint @-> int_as_uint @-> returning void)
let buffer_data =
foreign ~stub "glBufferData"
(int_as_uint @-> int @-> (ptr void) @-> int_as_uint @-> returning void)
let buffer_data target size data usage =
let data = match data with
| None -> null | Some b -> to_voidp (bigarray_start array1 b)
in
buffer_data target size data usage
let buffer_sub_data =
foreign ~stub "glBufferSubData"
(int_as_uint @-> int @-> int @-> (ptr void) @-> returning void)
let buffer_sub_data target offset size data =
let data = match data with
| None -> null | Some b -> to_voidp (bigarray_start array1 b)
in
buffer_sub_data target offset size data
let check_framebuffer_status =
foreign ~stub "glCheckFramebufferStatus"
(int_as_uint @-> returning int_as_uint)
let clear =
foreign ~stub "glClear" (int_as_uint @-> returning void)
let clear_bufferfi =
foreign ~stub "glClearBufferfi"
(int_as_uint @-> int @-> float @-> int @-> returning void)
let clear_bufferfv =
foreign ~stub "glClearBufferfv"
(int_as_uint @-> int @-> ba_as_float32p @-> returning void)
let clear_bufferiv =
foreign ~stub "glClearBufferiv"
(int_as_uint @-> int @-> ba_as_int32p @-> returning void)
let clear_bufferuiv =
foreign ~stub "glClearBufferuiv"
(int_as_uint @-> int @-> ba_as_uint32p @-> returning void)
let clear_color =
foreign ~stub "glClearColor"
(float @-> float @-> float @-> float @-> returning void)
let clear_depthf =
foreign ~stub "glClearDepthf" (float @-> returning void)
let clear_stencil =
foreign ~stub "glClearStencil" (int @-> returning void)
let client_wait_sync =
foreign ~stub "glClientWaitSync"
(sync @-> int_as_uint @-> int64_as_uint64_t @-> returning int_as_uint)
let color_mask =
foreign ~stub "glColorMask"
(bool @-> bool @-> bool @-> bool @-> returning void)
let color_maski =
foreign ~stub "glColorMaski"
(int_as_uint @-> bool @-> bool @-> bool @-> bool @-> returning void)
let compile_shader =
foreign ~stub "glCompileShader" (int_as_uint @-> returning void)
let compressed_tex_image2d =
foreign ~stub "glCompressedTexImage2D"
(int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @->
int @-> (ptr void) @-> returning void)
let compressed_tex_image2d target level internalformat width height border
imageSize data =
let data = match data with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
compressed_tex_image2d target level internalformat width height border
imageSize data
let compressed_tex_image3d =
foreign ~stub "glCompressedTexImage3D"
(int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @->
int @-> int @-> (ptr void) @-> returning void)
let compressed_tex_image3d target level internalformat width height depth
border imageSize data =
let data = match data with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
compressed_tex_image3d target level internalformat width height depth
border imageSize data
let compressed_tex_sub_image2d =
foreign ~stub "glCompressedTexSubImage2D"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @->
int_as_uint @-> int @-> (ptr void) @-> returning void)
let compressed_tex_sub_image2d target level xoffset yoffset width height
format imageSize data =
let data = match data with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
compressed_tex_sub_image2d target level xoffset yoffset width height
format imageSize data
let compressed_tex_sub_image3d =
foreign ~stub "glCompressedTexSubImage3D"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @->
int @-> int_as_uint @-> int @-> (ptr void) @-> returning void)
let compressed_tex_sub_image3d target level xoffset yoffset zoffset width
height depth format imageSize data =
let data = match data with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
compressed_tex_sub_image3d target level xoffset yoffset zoffset width
height depth format imageSize data
let copy_buffer_sub_data =
foreign ~stub "glCopyBufferSubData"
(int_as_uint @-> int_as_uint @-> int @-> int @-> int @->
returning void)
let copy_image_sub_data =
foreign ~stub "glCopyImageSubData"
(int_as_uint @-> int_as_uint @-> int @-> int @-> int @-> int @->
int_as_uint @-> int_as_uint @-> int @-> int @-> int @-> int @->
int @-> int @-> int @-> returning void)
let copy_tex_image2d =
foreign ~stub "glCopyTexImage2D"
(int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @->
int @-> int @-> returning void)
let copy_tex_sub_image2d =
foreign ~stub "glCopyTexSubImage2D"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @->
int @-> returning void)
let copy_tex_sub_image3d =
foreign ~stub "glCopyTexSubImage3D"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @->
int @-> int @-> returning void)
let create_program =
foreign ~stub "glCreateProgram" (void @-> returning int_as_uint)
let create_shader =
foreign ~stub "glCreateShader" (int_as_uint @-> returning int_as_uint)
let create_shader_programv =
foreign ~stub "glCreateShaderProgramv"
(int_as_uint @-> int @-> ptr string @-> returning int_as_uint)
let create_shader_programv type_ src =
let src = allocate string src in
create_shader_programv type_ 1 src
let cull_face =
foreign ~stub "glCullFace" (int_as_uint @-> returning void)
module DebugMessageCallback =
(val (dynamic_funptr (int_as_uint @-> int_as_uint @-> int_as_uint @->
int_as_uint @-> int @-> ptr char @-> ptr void @->
returning void)))
let debug_message_callback =
foreign ~stub "glDebugMessageCallback"
(DebugMessageCallback.t @-> ptr void @-> returning void)
let debug_message_callback =
let debug_cb = ref None in
fun f ->
let wrap_cb src typ id sev len msg _ =
let s = Bytes.create len in
for i = 0 to len - 1 do Bytes.set s i (!@ (msg +@ i)) done;
f src typ id sev (Bytes.unsafe_to_string s)
in
let dyn_wrapped_cb = DebugMessageCallback.of_fun wrap_cb in
let old_cb = !debug_cb in
debug_cb := Some dyn_wrapped_cb;
debug_message_callback dyn_wrapped_cb null;
(match old_cb with
| Some old -> DebugMessageCallback.free old
| None -> ())
let debug_message_control =
foreign ~stub "glDebugMessageControl"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @->
ba_opt_as_uint32p @-> bool @-> returning void)
let debug_message_insert =
foreign ~stub "glDebugMessageInsert"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
int @-> string @-> returning void)
let delete_buffers =
foreign ~stub "glDeleteBuffers"
(int @-> ba_as_uint32p @-> returning void)
let delete_framebuffers =
foreign ~stub "glDeleteFramebuffers"
(int @-> ba_as_uint32p @-> returning void)
let delete_program =
foreign ~stub "glDeleteProgram" (int_as_uint @-> returning void)
let delete_program_pipelines =
foreign ~stub "glDeleteProgramPipelines"
(int @-> ba_as_uint32p @-> returning void)
let delete_queries =
foreign ~stub "glDeleteQueries"
(int @-> ba_as_uint32p @-> returning void)
let delete_renderbuffers =
foreign ~stub "glDeleteRenderbuffers"
(int @-> ba_as_uint32p @-> returning void)
let delete_samplers =
foreign ~stub "glDeleteSamplers"
(int @-> ba_as_uint32p @-> returning void)
let delete_shader =
foreign ~stub "glDeleteShader" (int_as_uint @-> returning void)
let delete_sync =
foreign ~stub "glDeleteSync" (sync @-> returning void)
let delete_textures =
foreign ~stub "glDeleteTextures"
(int @-> ba_as_uint32p @-> returning void)
let delete_transform_feedbacks =
foreign ~stub "glDeleteTransformFeedbacks"
(int @-> ba_as_uint32p @-> returning void)
let delete_vertex_arrays =
foreign ~stub "glDeleteVertexArrays"
(int @-> ba_as_uint32p @-> returning void)
let depth_func =
foreign ~stub "glDepthFunc" (int_as_uint @-> returning void)
let depth_mask =
foreign ~stub "glDepthMask" (bool @-> returning void)
let depth_rangef =
foreign ~stub "glDepthRangef" (float @-> float @-> returning void)
let detach_shader =
foreign ~stub "glDetachShader"
(int_as_uint @-> int_as_uint @-> returning void)
let disable =
foreign ~stub "glDisable" (int_as_uint @-> returning void)
let disable_vertex_attrib_array =
foreign ~stub "glDisableVertexAttribArray"
(int_as_uint @-> returning void)
let disablei =
foreign ~stub "glDisablei"
(int_as_uint @-> int_as_uint @-> returning void)
let dispatch_compute =
foreign ~stub "glDispatchCompute"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void)
let dispatch_compute_indirect =
foreign ~stub "glDispatchComputeIndirect" (int @-> returning void)
let draw_arrays =
foreign ~stub "glDrawArrays"
(int_as_uint @-> int @-> int @-> returning void)
let draw_arrays_indirect =
foreign ~stub "glDrawArraysIndirect"
(int_as_uint @-> (ptr void) @-> returning void)
let draw_arrays_indirect mode indirect =
let indirect = match indirect with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
draw_arrays_indirect mode indirect
let draw_arrays_instanced =
foreign ~stub "glDrawArraysInstanced"
(int_as_uint @-> int @-> int @-> int @-> returning void)
let draw_buffers =
foreign ~stub "glDrawBuffers" (int @-> ba_as_enump @-> returning void)
let draw_elements =
foreign ~stub "glDrawElements"
(int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> returning void)
let draw_elements mode count type_ indices =
let indices = match indices with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
draw_elements mode count type_ indices
let draw_elements_base_vertex =
foreign ~stub "glDrawElementsBaseVertex"
(int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> int @->
returning void)
let draw_elements_base_vertex mode count type_ indices basevertex =
let indices = match indices with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
draw_elements_base_vertex mode count type_ indices basevertex
let draw_elements_indirect =
foreign ~stub "glDrawElementsIndirect"
(int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void)
let draw_elements_indirect mode type_ indirect =
let indirect = match indirect with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
draw_elements_indirect mode type_ indirect
let draw_elements_instanced =
foreign ~stub "glDrawElementsInstanced"
(int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> int @->
returning void)
let draw_elements_instanced mode count type_ indices instancecount =
let indices = match indices with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
draw_elements_instanced mode count type_ indices instancecount
let draw_elements_instanced_base_vertex =
foreign ~stub "glDrawElementsInstancedBaseVertex"
(int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> int @-> int @->
returning void)
let draw_elements_instanced_base_vertex mode count type_ indices
instancecount basevertex =
let indices = match indices with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
draw_elements_instanced_base_vertex mode count type_ indices
instancecount basevertex
let draw_range_elements =
foreign ~stub "glDrawRangeElements"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @->
int_as_uint @-> (ptr void) @-> returning void)
let draw_range_elements mode start end_ count type_ indices =
let indices = match indices with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
draw_range_elements mode start end_ count type_ indices
let draw_range_elements_base_vertex =
foreign ~stub "glDrawRangeElementsBaseVertex"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @->
int_as_uint @-> (ptr void) @-> int @-> returning void)
let draw_range_elements_base_vertex mode start end_ count type_ indices
basevertex =
let indices = match indices with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
draw_range_elements_base_vertex mode start end_ count type_ indices
basevertex
let enable =
foreign ~stub "glEnable" (int_as_uint @-> returning void)
let enable_vertex_attrib_array =
foreign ~stub "glEnableVertexAttribArray"
(int_as_uint @-> returning void)
let enablei =
foreign ~stub "glEnablei"
(int_as_uint @-> int_as_uint @-> returning void)
let end_query =
foreign ~stub "glEndQuery" (int_as_uint @-> returning void)
let end_transform_feedback =
foreign ~stub "glEndTransformFeedback" (void @-> returning void)
let fence_sync =
foreign ~stub "glFenceSync"
(int_as_uint @-> int_as_uint @-> returning sync)
let finish =
foreign ~stub "glFinish" (void @-> returning void)
let flush =
foreign ~stub "glFlush" (void @-> returning void)
let flush_mapped_buffer_range =
foreign ~stub "glFlushMappedBufferRange"
(int_as_uint @-> int @-> int @-> returning void)
let framebuffer_parameteri =
foreign ~stub "glFramebufferParameteri"
(int_as_uint @-> int_as_uint @-> int @-> returning void)
let framebuffer_renderbuffer =
foreign ~stub "glFramebufferRenderbuffer"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
returning void)
let framebuffer_texture =
foreign ~stub "glFramebufferTexture"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @->
returning void)
let framebuffer_texture2d =
foreign ~stub "glFramebufferTexture2D"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
int @-> returning void)
let framebuffer_texture_layer =
foreign ~stub "glFramebufferTextureLayer"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> int @->
returning void)
let front_face =
foreign ~stub "glFrontFace" (int_as_uint @-> returning void)
let gen_buffers =
foreign ~stub "glGenBuffers" (int @-> ba_as_uint32p @-> returning void)
let gen_framebuffers =
foreign ~stub "glGenFramebuffers"
(int @-> ba_as_uint32p @-> returning void)
let gen_program_pipelines =
foreign ~stub "glGenProgramPipelines"
(int @-> ba_as_uint32p @-> returning void)
let gen_queries =
foreign ~stub "glGenQueries" (int @-> ba_as_uint32p @-> returning void)
let gen_renderbuffers =
foreign ~stub "glGenRenderbuffers"
(int @-> ba_as_uint32p @-> returning void)
let gen_samplers =
foreign ~stub "glGenSamplers" (int @-> ba_as_uint32p @-> returning void)
let gen_textures =
foreign ~stub "glGenTextures" (int @-> ba_as_uint32p @-> returning void)
let gen_transform_feedbacks =
foreign ~stub "glGenTransformFeedbacks"
(int @-> ba_as_uint32p @-> returning void)
let gen_vertex_arrays =
foreign ~stub "glGenVertexArrays"
(int @-> ba_as_uint32p @-> returning void)
let generate_mipmap =
foreign ~stub "glGenerateMipmap" (int_as_uint @-> returning void)
let get_active_attrib =
foreign ~stub "glGetActiveAttrib"
(int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @->
ba_as_int32p @-> ba_as_enump @-> ba_as_charp @-> returning void)
let get_active_uniform =
foreign ~stub "glGetActiveUniform"
(int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @->
ba_as_int32p @-> ba_as_enump @-> ba_as_charp @-> returning void)
let get_active_uniform_block_name =
foreign ~stub "glGetActiveUniformBlockName"
(int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @->
ba_as_charp @-> returning void)
let get_active_uniform_blockiv =
foreign ~stub "glGetActiveUniformBlockiv"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> ba_as_int32p @->
returning void)
let get_active_uniformsiv =
foreign ~stub "glGetActiveUniformsiv"
(int_as_uint @-> int @-> ba_as_uint32p @-> int_as_uint @->
ba_as_int32p @-> returning void)
let get_attached_shaders =
foreign ~stub "glGetAttachedShaders"
(int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_uint32p @->
returning void)
let get_attrib_location =
foreign ~stub "glGetAttribLocation"
(int_as_uint @-> string @-> returning int)
let get_booleani_v =
foreign ~stub "glGetBooleani_v"
(int_as_uint @-> int_as_uint @-> ba_as_uint8p @-> returning void)
let get_booleanv =
foreign ~stub "glGetBooleanv"
(int_as_uint @-> ba_as_uint8p @-> returning void)
let get_buffer_parameteri64v =
foreign ~stub "glGetBufferParameteri64v"
(int_as_uint @-> int_as_uint @-> ba_as_int64p @-> returning void)
let get_buffer_parameteriv =
foreign ~stub "glGetBufferParameteriv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_buffer_pointerv =
foreign ~stub "glGetBufferPointerv"
(int_as_uint @-> int_as_uint @-> ba_as_nativeint @-> returning void)
let get_debug_message_log =
foreign ~stub "glGetDebugMessageLog"
(int_as_uint @-> int @-> ba_as_enump @-> ba_as_enump @->
ba_opt_as_uint32p @-> ba_as_enump @-> ba_opt_as_int32p @->
ba_opt_as_charp @-> returning int_as_uint)
let get_error =
foreign ~stub "glGetError" (void @-> returning int_as_uint)
let get_floatv =
foreign ~stub "glGetFloatv"
(int_as_uint @-> ba_as_float32p @-> returning void)
let get_frag_data_location =
foreign ~stub "glGetFragDataLocation"
(int_as_uint @-> string @-> returning int)
let get_framebuffer_attachment_parameteriv =
foreign ~stub "glGetFramebufferAttachmentParameteriv"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> ba_as_int32p @->
returning void)
let get_framebuffer_parameteriv =
foreign ~stub "glGetFramebufferParameteriv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_graphics_reset_status =
foreign ~stub "glGetGraphicsResetStatus" (void @-> returning int_as_uint)
let get_integer64i_v =
foreign ~stub "glGetInteger64i_v"
(int_as_uint @-> int_as_uint @-> ba_as_int64p @-> returning void)
let get_integer64v =
foreign ~stub "glGetInteger64v"
(int_as_uint @-> ba_as_int64p @-> returning void)
let get_integeri_v =
foreign ~stub "glGetIntegeri_v"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_integerv =
foreign ~stub "glGetIntegerv"
(int_as_uint @-> ba_as_int32p @-> returning void)
let get_internalformativ =
foreign ~stub "glGetInternalformativ"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @->
ba_as_int32p @-> returning void)
let get_multisamplefv =
foreign ~stub "glGetMultisamplefv"
(int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void)
let get_object_label =
foreign ~stub "glGetObjectLabel"
(int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @->
ba_as_charp @-> returning void)
let get_object_ptr_label =
foreign ~stub "glGetObjectPtrLabel"
((ptr void) @-> int @-> ba_opt_as_int32p @-> ba_as_charp @->
returning void)
let get_object_ptr_label ptr bufSize length label =
let ptr = to_voidp (bigarray_start array1 ptr) in
get_object_ptr_label ptr bufSize length label
let get_pointerv =
foreign ~stub "glGetPointerv"
(int_as_uint @-> ba_as_nativeint @-> returning void)
let get_program_binary =
foreign ~stub "glGetProgramBinary"
(int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_enump @->
(ptr void) @-> returning void)
let get_program_binary program bufSize length binaryFormat binary =
let binary = to_voidp (bigarray_start array1 binary) in
get_program_binary program bufSize length binaryFormat binary
let get_program_info_log =
foreign ~stub "glGetProgramInfoLog"
(int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @->
returning void)
let get_program_interfaceiv =
foreign ~stub "glGetProgramInterfaceiv"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> ba_as_int32p @->
returning void)
let get_program_pipeline_info_log =
foreign ~stub "glGetProgramPipelineInfoLog"
(int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @->
returning void)
let get_program_pipelineiv =
foreign ~stub "glGetProgramPipelineiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_program_resource_index =
foreign ~stub "glGetProgramResourceIndex"
(int_as_uint @-> int_as_uint @-> string @-> returning int_as_uint)
let get_program_resource_location =
foreign ~stub "glGetProgramResourceLocation"
(int_as_uint @-> int_as_uint @-> string @-> returning int)
let get_program_resource_name =
foreign ~stub "glGetProgramResourceName"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @->
ba_opt_as_int32p @-> ba_as_charp @-> returning void)
let get_program_resourceiv =
foreign ~stub "glGetProgramResourceiv"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @->
ba_as_enump @-> int @-> ba_as_int32p @-> ba_as_int32p @->
returning void)
let get_programiv =
foreign ~stub "glGetProgramiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_query_objectuiv =
foreign ~stub "glGetQueryObjectuiv"
(int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void)
let get_queryiv =
foreign ~stub "glGetQueryiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_renderbuffer_parameteriv =
foreign ~stub "glGetRenderbufferParameteriv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_sampler_parameter_iiv =
foreign ~stub "glGetSamplerParameterIiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_sampler_parameter_iuiv =
foreign ~stub "glGetSamplerParameterIuiv"
(int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void)
let get_sampler_parameterfv =
foreign ~stub "glGetSamplerParameterfv"
(int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void)
let get_sampler_parameteriv =
foreign ~stub "glGetSamplerParameteriv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_shader_info_log =
foreign ~stub "glGetShaderInfoLog"
(int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @->
returning void)
let get_shader_precision_format =
foreign ~stub "glGetShaderPrecisionFormat"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> ba_as_int32p @->
returning void)
let get_shader_source =
foreign ~stub "glGetShaderSource"
(int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @->
returning void)
let get_shaderiv =
foreign ~stub "glGetShaderiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_string =
foreign ~stub "glGetString" (int_as_uint @-> returning string_opt)
let get_stringi =
foreign ~stub "glGetStringi"
(int_as_uint @-> int_as_uint @-> returning string_opt)
let get_synciv =
foreign ~stub "glGetSynciv"
(sync @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_int32p @->
returning void)
let get_tex_level_parameterfv =
foreign ~stub "glGetTexLevelParameterfv"
(int_as_uint @-> int @-> int_as_uint @-> ba_as_float32p @->
returning void)
let get_tex_level_parameteriv =
foreign ~stub "glGetTexLevelParameteriv"
(int_as_uint @-> int @-> int_as_uint @-> ba_as_int32p @->
returning void)
let get_tex_parameter_iiv =
foreign ~stub "glGetTexParameterIiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_tex_parameter_iuiv =
foreign ~stub "glGetTexParameterIuiv"
(int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void)
let get_tex_parameterfv =
foreign ~stub "glGetTexParameterfv"
(int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void)
let get_tex_parameteriv =
foreign ~stub "glGetTexParameteriv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_transform_feedback_varying =
foreign ~stub "glGetTransformFeedbackVarying"
(int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @->
ba_as_int32p @-> ba_as_enump @-> ba_as_charp @-> returning void)
let get_uniform_block_index =
foreign ~stub "glGetUniformBlockIndex"
(int_as_uint @-> string @-> returning int_as_uint)
let get_uniform_indices =
foreign ~stub "glGetUniformIndices"
(int_as_uint @-> int @-> ptr string @-> ptr void @-> returning void)
let get_uniform_indices program names indices =
let count = List.length names in
let names = CArray.(start (of_list string names)) in
let indices = to_voidp (bigarray_start array1 indices) in
get_uniform_indices program count names indices
let get_uniform_location =
foreign ~stub "glGetUniformLocation"
(int_as_uint @-> string @-> returning int)
let get_uniformfv =
foreign ~stub "glGetUniformfv"
(int_as_uint @-> int @-> ba_as_float32p @-> returning void)
let get_uniformiv =
foreign ~stub "glGetUniformiv"
(int_as_uint @-> int @-> ba_as_int32p @-> returning void)
let get_uniformuiv =
foreign ~stub "glGetUniformuiv"
(int_as_uint @-> int @-> ba_as_uint32p @-> returning void)
let get_vertex_attrib_iiv =
foreign ~stub "glGetVertexAttribIiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let get_vertex_attrib_iuiv =
foreign ~stub "glGetVertexAttribIuiv"
(int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void)
let get_vertex_attrib_pointerv =
foreign ~stub "glGetVertexAttribPointerv"
(int_as_uint @-> int_as_uint @-> ba_as_nativeint @-> returning void)
let get_vertex_attribfv =
foreign ~stub "glGetVertexAttribfv"
(int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void)
let get_vertex_attribiv =
foreign ~stub "glGetVertexAttribiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let getn_uniformfv =
foreign ~stub "glGetnUniformfv"
(int_as_uint @-> int @-> int @-> ba_as_float32p @-> returning void)
let getn_uniformiv =
foreign ~stub "glGetnUniformiv"
(int_as_uint @-> int @-> int @-> ba_as_int32p @-> returning void)
let getn_uniformuiv =
foreign ~stub "glGetnUniformuiv"
(int_as_uint @-> int @-> int @-> ba_as_uint32p @-> returning void)
let hint =
foreign ~stub "glHint" (int_as_uint @-> int_as_uint @-> returning void)
let invalidate_framebuffer =
foreign ~stub "glInvalidateFramebuffer"
(int_as_uint @-> int @-> ba_as_enump @-> returning void)
let invalidate_sub_framebuffer =
foreign ~stub "glInvalidateSubFramebuffer"
(int_as_uint @-> int @-> ba_as_enump @-> int @-> int @-> int @->
int @-> returning void)
let is_buffer =
foreign ~stub "glIsBuffer" (int_as_uint @-> returning bool)
let is_enabled =
foreign ~stub "glIsEnabled" (int_as_uint @-> returning bool)
let is_enabledi =
foreign ~stub "glIsEnabledi"
(int_as_uint @-> int_as_uint @-> returning bool)
let is_framebuffer =
foreign ~stub "glIsFramebuffer" (int_as_uint @-> returning bool)
let is_program =
foreign ~stub "glIsProgram" (int_as_uint @-> returning bool)
let is_program_pipeline =
foreign ~stub "glIsProgramPipeline" (int_as_uint @-> returning bool)
let is_query =
foreign ~stub "glIsQuery" (int_as_uint @-> returning bool)
let is_renderbuffer =
foreign ~stub "glIsRenderbuffer" (int_as_uint @-> returning bool)
let is_sampler =
foreign ~stub "glIsSampler" (int_as_uint @-> returning bool)
let is_shader =
foreign ~stub "glIsShader" (int_as_uint @-> returning bool)
let is_sync =
foreign ~stub "glIsSync" (sync @-> returning bool)
let is_texture =
foreign ~stub "glIsTexture" (int_as_uint @-> returning bool)
let is_transform_feedback =
foreign ~stub "glIsTransformFeedback" (int_as_uint @-> returning bool)
let is_vertex_array =
foreign ~stub "glIsVertexArray" (int_as_uint @-> returning bool)
let line_width =
foreign ~stub "glLineWidth" (float @-> returning void)
let link_program =
foreign ~stub "glLinkProgram" (int_as_uint @-> returning void)
let map_buffer_range =
foreign ~stub "glMapBufferRange"
(int_as_uint @-> int @-> int @-> int_as_uint @-> returning (ptr void))
let map_buffer_range target offset len access kind =
let len_bytes = ba_kind_byte_size kind * len in
let p = map_buffer_range target offset len_bytes access in
let p = coerce (ptr void) (access_ptr_typ_of_ba_kind kind) p in
bigarray_of_ptr array1 len kind p
let memory_barrier =
foreign ~stub "glMemoryBarrier" (int_as_uint @-> returning void)
let memory_barrier_by_region =
foreign ~stub "glMemoryBarrierByRegion" (int_as_uint @-> returning void)
let min_sample_shading =
foreign ~stub "glMinSampleShading" (float @-> returning void)
let object_label =
foreign ~stub "glObjectLabel"
(int_as_uint @-> int_as_uint @-> int @-> string_opt @-> returning void)
let object_ptr_label =
foreign ~stub "glObjectPtrLabel"
((ptr void) @-> int @-> string_opt @-> returning void)
let object_ptr_label ptr length label =
let ptr = to_voidp (bigarray_start array1 ptr) in
object_ptr_label ptr length label
let patch_parameteri =
foreign ~stub "glPatchParameteri"
(int_as_uint @-> int @-> returning void)
let pause_transform_feedback =
foreign ~stub "glPauseTransformFeedback" (void @-> returning void)
let pixel_storei =
foreign ~stub "glPixelStorei" (int_as_uint @-> int @-> returning void)
let polygon_offset =
foreign ~stub "glPolygonOffset" (float @-> float @-> returning void)
let pop_debug_group =
foreign ~stub "glPopDebugGroup" (void @-> returning void)
let primitive_bounding_box =
foreign ~stub "glPrimitiveBoundingBox"
(float @-> float @-> float @-> float @-> float @-> float @-> float @->
float @-> returning void)
let program_binary =
foreign ~stub "glProgramBinary"
(int_as_uint @-> int_as_uint @-> (ptr void) @-> int @-> returning void)
let program_binary program binaryFormat binary length =
let binary = to_voidp (bigarray_start array1 binary) in
program_binary program binaryFormat binary length
let program_parameteri =
foreign ~stub "glProgramParameteri"
(int_as_uint @-> int_as_uint @-> int @-> returning void)
let program_uniform1f =
foreign ~stub "glProgramUniform1f"
(int_as_uint @-> int @-> float @-> returning void)
let program_uniform1fv =
foreign ~stub "glProgramUniform1fv"
(int_as_uint @-> int @-> int @-> ba_as_float32p @-> returning void)
let program_uniform1i =
foreign ~stub "glProgramUniform1i"
(int_as_uint @-> int @-> int @-> returning void)
let program_uniform1iv =
foreign ~stub "glProgramUniform1iv"
(int_as_uint @-> int @-> int @-> ba_as_int32p @-> returning void)
let program_uniform1ui =
foreign ~stub "glProgramUniform1ui"
(int_as_uint @-> int @-> int_as_uint @-> returning void)
let program_uniform1uiv =
foreign ~stub "glProgramUniform1uiv"
(int_as_uint @-> int @-> int @-> ba_as_uint32p @-> returning void)
let program_uniform2f =
foreign ~stub "glProgramUniform2f"
(int_as_uint @-> int @-> float @-> float @-> returning void)
let program_uniform2fv =
foreign ~stub "glProgramUniform2fv"
(int_as_uint @-> int @-> int @-> ba_as_float32p @-> returning void)
let program_uniform2i =
foreign ~stub "glProgramUniform2i"
(int_as_uint @-> int @-> int @-> int @-> returning void)
let program_uniform2iv =
foreign ~stub "glProgramUniform2iv"
(int_as_uint @-> int @-> int @-> ba_as_int32p @-> returning void)
let program_uniform2ui =
foreign ~stub "glProgramUniform2ui"
(int_as_uint @-> int @-> int_as_uint @-> int_as_uint @->
returning void)
let program_uniform2uiv =
foreign ~stub "glProgramUniform2uiv"
(int_as_uint @-> int @-> int @-> ba_as_uint32p @-> returning void)
let program_uniform3f =
foreign ~stub "glProgramUniform3f"
(int_as_uint @-> int @-> float @-> float @-> float @-> returning void)
let program_uniform3fv =
foreign ~stub "glProgramUniform3fv"
(int_as_uint @-> int @-> int @-> ba_as_float32p @-> returning void)
let program_uniform3i =
foreign ~stub "glProgramUniform3i"
(int_as_uint @-> int @-> int @-> int @-> int @-> returning void)
let program_uniform3iv =
foreign ~stub "glProgramUniform3iv"
(int_as_uint @-> int @-> int @-> ba_as_int32p @-> returning void)
let program_uniform3ui =
foreign ~stub "glProgramUniform3ui"
(int_as_uint @-> int @-> int_as_uint @-> int_as_uint @->
int_as_uint @-> returning void)
let program_uniform3uiv =
foreign ~stub "glProgramUniform3uiv"
(int_as_uint @-> int @-> int @-> ba_as_uint32p @-> returning void)
let program_uniform4f =
foreign ~stub "glProgramUniform4f"
(int_as_uint @-> int @-> float @-> float @-> float @-> float @->
returning void)
let program_uniform4fv =
foreign ~stub "glProgramUniform4fv"
(int_as_uint @-> int @-> int @-> ba_as_float32p @-> returning void)
let program_uniform4i =
foreign ~stub "glProgramUniform4i"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @->
returning void)
let program_uniform4iv =
foreign ~stub "glProgramUniform4iv"
(int_as_uint @-> int @-> int @-> ba_as_int32p @-> returning void)
let program_uniform4ui =
foreign ~stub "glProgramUniform4ui"
(int_as_uint @-> int @-> int_as_uint @-> int_as_uint @->
int_as_uint @-> int_as_uint @-> returning void)
let program_uniform4uiv =
foreign ~stub "glProgramUniform4uiv"
(int_as_uint @-> int @-> int @-> ba_as_uint32p @-> returning void)
let program_uniform_matrix2fv =
foreign ~stub "glProgramUniformMatrix2fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let program_uniform_matrix2x3fv =
foreign ~stub "glProgramUniformMatrix2x3fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let program_uniform_matrix2x4fv =
foreign ~stub "glProgramUniformMatrix2x4fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let program_uniform_matrix3fv =
foreign ~stub "glProgramUniformMatrix3fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let program_uniform_matrix3x2fv =
foreign ~stub "glProgramUniformMatrix3x2fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let program_uniform_matrix3x4fv =
foreign ~stub "glProgramUniformMatrix3x4fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let program_uniform_matrix4fv =
foreign ~stub "glProgramUniformMatrix4fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let program_uniform_matrix4x2fv =
foreign ~stub "glProgramUniformMatrix4x2fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let program_uniform_matrix4x3fv =
foreign ~stub "glProgramUniformMatrix4x3fv"
(int_as_uint @-> int @-> int @-> bool @-> ba_as_float32p @->
returning void)
let push_debug_group =
foreign ~stub "glPushDebugGroup"
(int_as_uint @-> int_as_uint @-> int @-> string @-> returning void)
let read_buffer =
foreign ~stub "glReadBuffer" (int_as_uint @-> returning void)
let read_pixels =
foreign ~stub "glReadPixels"
(int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @->
(ptr void) @-> returning void)
let read_pixels x y width height format type_ pixels =
let pixels = match pixels with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
read_pixels x y width height format type_ pixels
let readn_pixels =
foreign ~stub "glReadnPixels"
(int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @->
int @-> (ptr void) @-> returning void)
let readn_pixels x y width height format type_ bufSize data =
let data = to_voidp (bigarray_start array1 data) in
readn_pixels x y width height format type_ bufSize data
let release_shader_compiler =
foreign ~stub "glReleaseShaderCompiler" (void @-> returning void)
let renderbuffer_storage =
foreign ~stub "glRenderbufferStorage"
(int_as_uint @-> int_as_uint @-> int @-> int @-> returning void)
let renderbuffer_storage_multisample =
foreign ~stub "glRenderbufferStorageMultisample"
(int_as_uint @-> int @-> int_as_uint @-> int @-> int @->
returning void)
let resume_transform_feedback =
foreign ~stub "glResumeTransformFeedback" (void @-> returning void)
let sample_coverage =
foreign ~stub "glSampleCoverage" (float @-> bool @-> returning void)
let sample_maski =
foreign ~stub "glSampleMaski"
(int_as_uint @-> int_as_uint @-> returning void)
let sampler_parameter_iiv =
foreign ~stub "glSamplerParameterIiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let sampler_parameter_iuiv =
foreign ~stub "glSamplerParameterIuiv"
(int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void)
let sampler_parameterf =
foreign ~stub "glSamplerParameterf"
(int_as_uint @-> int_as_uint @-> float @-> returning void)
let sampler_parameterfv =
foreign ~stub "glSamplerParameterfv"
(int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void)
let sampler_parameteri =
foreign ~stub "glSamplerParameteri"
(int_as_uint @-> int_as_uint @-> int @-> returning void)
let sampler_parameteriv =
foreign ~stub "glSamplerParameteriv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let scissor =
foreign ~stub "glScissor"
(int @-> int @-> int @-> int @-> returning void)
let shader_binary =
foreign ~stub "glShaderBinary"
(int @-> ba_as_uint32p @-> int_as_uint @-> (ptr void) @-> int @->
returning void)
let shader_binary count shaders binaryformat binary length =
let binary = to_voidp (bigarray_start array1 binary) in
shader_binary count shaders binaryformat binary length
let shader_source =
foreign ~stub "glShaderSource"
(int_as_uint @-> int @-> ptr string @-> ptr void @-> returning void)
let shader_source sh src =
let src = allocate string src in
shader_source sh 1 src null
let stencil_func =
foreign ~stub "glStencilFunc"
(int_as_uint @-> int @-> int_as_uint @-> returning void)
let stencil_func_separate =
foreign ~stub "glStencilFuncSeparate"
(int_as_uint @-> int_as_uint @-> int @-> int_as_uint @->
returning void)
let stencil_mask =
foreign ~stub "glStencilMask" (int_as_uint @-> returning void)
let stencil_mask_separate =
foreign ~stub "glStencilMaskSeparate"
(int_as_uint @-> int_as_uint @-> returning void)
let stencil_op =
foreign ~stub "glStencilOp"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void)
let stencil_op_separate =
foreign ~stub "glStencilOpSeparate"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
returning void)
let tex_buffer =
foreign ~stub "glTexBuffer"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void)
let tex_buffer_range =
foreign ~stub "glTexBufferRange"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> int @->
returning void)
let tex_image2d =
foreign ~stub "glTexImage2D"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @->
int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void)
let tex_image2d target level internalformat width height border format
type_ pixels =
let pixels = match pixels with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
tex_image2d target level internalformat width height border format type_
pixels
let tex_image3d =
foreign ~stub "glTexImage3D"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @->
int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void)
let tex_image3d target level internalformat width height depth border
format type_ pixels =
let pixels = match pixels with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
tex_image3d target level internalformat width height depth border format
type_ pixels
let tex_parameter_iiv =
foreign ~stub "glTexParameterIiv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let tex_parameter_iuiv =
foreign ~stub "glTexParameterIuiv"
(int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void)
let tex_parameterf =
foreign ~stub "glTexParameterf"
(int_as_uint @-> int_as_uint @-> float @-> returning void)
let tex_parameterfv =
foreign ~stub "glTexParameterfv"
(int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void)
let tex_parameteri =
foreign ~stub "glTexParameteri"
(int_as_uint @-> int_as_uint @-> int @-> returning void)
let tex_parameteriv =
foreign ~stub "glTexParameteriv"
(int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void)
let tex_storage2d =
foreign ~stub "glTexStorage2D"
(int_as_uint @-> int @-> int_as_uint @-> int @-> int @->
returning void)
let tex_storage2d_multisample =
foreign ~stub "glTexStorage2DMultisample"
(int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> bool @->
returning void)
let tex_storage3d =
foreign ~stub "glTexStorage3D"
(int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @->
returning void)
let tex_storage3d_multisample =
foreign ~stub "glTexStorage3DMultisample"
(int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @->
bool @-> returning void)
let tex_sub_image2d =
foreign ~stub "glTexSubImage2D"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @->
int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void)
let tex_sub_image2d target level xoffset yoffset width height format type_
pixels =
let pixels = match pixels with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
tex_sub_image2d target level xoffset yoffset width height format type_
pixels
let tex_sub_image3d =
foreign ~stub "glTexSubImage3D"
(int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @->
int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void)
let tex_sub_image3d target level xoffset yoffset zoffset width height depth
format type_ pixels =
let pixels = match pixels with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
tex_sub_image3d target level xoffset yoffset zoffset width height depth
format type_ pixels
let transform_feedback_varyings =
foreign ~stub "glTransformFeedbackVaryings"
(int_as_uint @-> int @-> ptr string @-> int_as_uint @-> returning void)
let transform_feedback_varyings program varyings mode =
let count = List.length varyings in
let varyings = CArray.(start (of_list string varyings)) in
transform_feedback_varyings program count varyings mode
let uniform1f =
foreign ~stub "glUniform1f" (int @-> float @-> returning void)
let uniform1fv =
foreign ~stub "glUniform1fv"
(int @-> int @-> ba_as_float32p @-> returning void)
let uniform1i =
foreign ~stub "glUniform1i" (int @-> int @-> returning void)
let uniform1iv =
foreign ~stub "glUniform1iv"
(int @-> int @-> ba_as_int32p @-> returning void)
let uniform1ui =
foreign ~stub "glUniform1ui" (int @-> int_as_uint @-> returning void)
let uniform1uiv =
foreign ~stub "glUniform1uiv"
(int @-> int @-> ba_as_uint32p @-> returning void)
let uniform2f =
foreign ~stub "glUniform2f" (int @-> float @-> float @-> returning void)
let uniform2fv =
foreign ~stub "glUniform2fv"
(int @-> int @-> ba_as_float32p @-> returning void)
let uniform2i =
foreign ~stub "glUniform2i" (int @-> int @-> int @-> returning void)
let uniform2iv =
foreign ~stub "glUniform2iv"
(int @-> int @-> ba_as_int32p @-> returning void)
let uniform2ui =
foreign ~stub "glUniform2ui"
(int @-> int_as_uint @-> int_as_uint @-> returning void)
let uniform2uiv =
foreign ~stub "glUniform2uiv"
(int @-> int @-> ba_as_uint32p @-> returning void)
let uniform3f =
foreign ~stub "glUniform3f"
(int @-> float @-> float @-> float @-> returning void)
let uniform3fv =
foreign ~stub "glUniform3fv"
(int @-> int @-> ba_as_float32p @-> returning void)
let uniform3i =
foreign ~stub "glUniform3i"
(int @-> int @-> int @-> int @-> returning void)
let uniform3iv =
foreign ~stub "glUniform3iv"
(int @-> int @-> ba_as_int32p @-> returning void)
let uniform3ui =
foreign ~stub "glUniform3ui"
(int @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
returning void)
let uniform3uiv =
foreign ~stub "glUniform3uiv"
(int @-> int @-> ba_as_uint32p @-> returning void)
let uniform4f =
foreign ~stub "glUniform4f"
(int @-> float @-> float @-> float @-> float @-> returning void)
let uniform4fv =
foreign ~stub "glUniform4fv"
(int @-> int @-> ba_as_float32p @-> returning void)
let uniform4i =
foreign ~stub "glUniform4i"
(int @-> int @-> int @-> int @-> int @-> returning void)
let uniform4iv =
foreign ~stub "glUniform4iv"
(int @-> int @-> ba_as_int32p @-> returning void)
let uniform4ui =
foreign ~stub "glUniform4ui"
(int @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
int_as_uint @-> returning void)
let uniform4uiv =
foreign ~stub "glUniform4uiv"
(int @-> int @-> ba_as_uint32p @-> returning void)
let uniform_block_binding =
foreign ~stub "glUniformBlockBinding"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void)
let uniform_matrix2fv =
foreign ~stub "glUniformMatrix2fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let uniform_matrix2x3fv =
foreign ~stub "glUniformMatrix2x3fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let uniform_matrix2x4fv =
foreign ~stub "glUniformMatrix2x4fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let uniform_matrix3fv =
foreign ~stub "glUniformMatrix3fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let uniform_matrix3x2fv =
foreign ~stub "glUniformMatrix3x2fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let uniform_matrix3x4fv =
foreign ~stub "glUniformMatrix3x4fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let uniform_matrix4fv =
foreign ~stub "glUniformMatrix4fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let uniform_matrix4x2fv =
foreign ~stub "glUniformMatrix4x2fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let uniform_matrix4x3fv =
foreign ~stub "glUniformMatrix4x3fv"
(int @-> int @-> bool @-> ba_as_float32p @-> returning void)
let unmap_buffer =
foreign ~stub "glUnmapBuffer" (int_as_uint @-> returning bool)
let use_program =
foreign ~stub "glUseProgram" (int_as_uint @-> returning void)
let use_program_stages =
foreign ~stub "glUseProgramStages"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void)
let validate_program =
foreign ~stub "glValidateProgram" (int_as_uint @-> returning void)
let validate_program_pipeline =
foreign ~stub "glValidateProgramPipeline"
(int_as_uint @-> returning void)
let vertex_attrib1f =
foreign ~stub "glVertexAttrib1f"
(int_as_uint @-> float @-> returning void)
let vertex_attrib1fv =
foreign ~stub "glVertexAttrib1fv"
(int_as_uint @-> ba_as_float32p @-> returning void)
let vertex_attrib2f =
foreign ~stub "glVertexAttrib2f"
(int_as_uint @-> float @-> float @-> returning void)
let vertex_attrib2fv =
foreign ~stub "glVertexAttrib2fv"
(int_as_uint @-> ba_as_float32p @-> returning void)
let vertex_attrib3f =
foreign ~stub "glVertexAttrib3f"
(int_as_uint @-> float @-> float @-> float @-> returning void)
let vertex_attrib3fv =
foreign ~stub "glVertexAttrib3fv"
(int_as_uint @-> ba_as_float32p @-> returning void)
let vertex_attrib4f =
foreign ~stub "glVertexAttrib4f"
(int_as_uint @-> float @-> float @-> float @-> float @->
returning void)
let vertex_attrib4fv =
foreign ~stub "glVertexAttrib4fv"
(int_as_uint @-> ba_as_float32p @-> returning void)
let vertex_attrib_binding =
foreign ~stub "glVertexAttribBinding"
(int_as_uint @-> int_as_uint @-> returning void)
let vertex_attrib_divisor =
foreign ~stub "glVertexAttribDivisor"
(int_as_uint @-> int_as_uint @-> returning void)
let vertex_attrib_format =
foreign ~stub "glVertexAttribFormat"
(int_as_uint @-> int @-> int_as_uint @-> bool @-> int_as_uint @->
returning void)
let vertex_attrib_i4i =
foreign ~stub "glVertexAttribI4i"
(int_as_uint @-> int @-> int @-> int @-> int @-> returning void)
let vertex_attrib_i4iv =
foreign ~stub "glVertexAttribI4iv"
(int_as_uint @-> ba_as_int32p @-> returning void)
let vertex_attrib_i4ui =
foreign ~stub "glVertexAttribI4ui"
(int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @->
int_as_uint @-> returning void)
let vertex_attrib_i4uiv =
foreign ~stub "glVertexAttribI4uiv"
(int_as_uint @-> ba_as_uint32p @-> returning void)
let vertex_attrib_iformat =
foreign ~stub "glVertexAttribIFormat"
(int_as_uint @-> int @-> int_as_uint @-> int_as_uint @->
returning void)
let vertex_attrib_ipointer =
foreign ~stub "glVertexAttribIPointer"
(int_as_uint @-> int @-> int_as_uint @-> int @-> (ptr void) @->
returning void)
let vertex_attrib_ipointer index size type_ stride pointer =
let pointer = match pointer with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
vertex_attrib_ipointer index size type_ stride pointer
let vertex_attrib_pointer =
foreign ~stub "glVertexAttribPointer"
(int_as_uint @-> int @-> int_as_uint @-> bool @-> int @->
(ptr void) @-> returning void)
let vertex_attrib_pointer index size type_ normalized stride pointer =
let pointer = match pointer with
| `Offset o -> ptr_of_raw_address (Nativeint.of_int o)
| `Data b -> to_voidp (bigarray_start array1 b)
in
vertex_attrib_pointer index size type_ normalized stride pointer
let vertex_binding_divisor =
foreign ~stub "glVertexBindingDivisor"
(int_as_uint @-> int_as_uint @-> returning void)
let viewport =
foreign ~stub "glViewport"
(int @-> int @-> int @-> int @-> returning void)
let wait_sync =
foreign ~stub "glWaitSync"
(sync @-> int_as_uint @-> int64_as_uint64_t @-> returning void)
let active_atomic_counter_buffers = 0x92D9
let active_attributes = 0x8B89
let active_attribute_max_length = 0x8B8A
let active_program = 0x8259
let active_resources = 0x92F5
let active_texture_enum = 0x84E0
let active_uniforms = 0x8B86
let active_uniform_blocks = 0x8A36
let active_uniform_block_max_name_length = 0x8A35
let active_uniform_max_length = 0x8B87
let active_variables = 0x9305
let aliased_line_width_range = 0x846E
let aliased_point_size_range = 0x846D
let all_barrier_bits = Int32.to_int 0xFFFF_FFFFl
let all_shader_bits = Int32.to_int 0xFFFF_FFFFl
let alpha = 0x1906
let alpha_bits = 0xD55
let already_signaled = 0x911A
let always = 0x207
let any_samples_passed = 0x8C2F
let any_samples_passed_conservative = 0x8D6A
let array_buffer = 0x8892
let array_buffer_binding = 0x8894
let array_size = 0x92FB
let array_stride = 0x92FE
let atomic_counter_barrier_bit = 0x1000
let atomic_counter_buffer = 0x92C0
let atomic_counter_buffer_binding = 0x92C1
let atomic_counter_buffer_index = 0x9301
let atomic_counter_buffer_size = 0x92C3
let atomic_counter_buffer_start = 0x92C2
let attached_shaders = 0x8B85
let back = 0x405
let blend = 0xBE2
let blend_color_enum = 0x8005
let blend_dst_alpha = 0x80CA
let blend_dst_rgb = 0x80C8
let blend_equation_enum = 0x8009
let blend_equation_alpha = 0x883D
let blend_equation_rgb = 0x8009
let blend_src_alpha = 0x80CB
let blend_src_rgb = 0x80C9
let block_index = 0x92FD
let blue = 0x1905
let blue_bits = 0xD54
let bool = 0x8B56
let bool_vec2 = 0x8B57
let bool_vec3 = 0x8B58
let bool_vec4 = 0x8B59
let buffer = 0x82E0
let buffer_access_flags = 0x911F
let buffer_binding = 0x9302
let buffer_data_size = 0x9303
let buffer_mapped = 0x88BC
let buffer_map_length = 0x9120
let buffer_map_offset = 0x9121
let buffer_map_pointer = 0x88BD
let buffer_size = 0x8764
let buffer_update_barrier_bit = 0x200
let buffer_usage = 0x8765
let buffer_variable = 0x92E5
let byte = 0x1400
let ccw = 0x901
let clamp_to_border = 0x812D
let clamp_to_edge = 0x812F
let color = 0x1800
let colorburn = 0x929A
let colordodge = 0x9299
let color_attachment0 = 0x8CE0
let color_attachment1 = 0x8CE1
let color_attachment10 = 0x8CEA
let color_attachment11 = 0x8CEB
let color_attachment12 = 0x8CEC
let color_attachment13 = 0x8CED
let color_attachment14 = 0x8CEE
let color_attachment15 = 0x8CEF
let color_attachment16 = 0x8CF0
let color_attachment17 = 0x8CF1
let color_attachment18 = 0x8CF2
let color_attachment19 = 0x8CF3
let color_attachment2 = 0x8CE2
let color_attachment20 = 0x8CF4
let color_attachment21 = 0x8CF5
let color_attachment22 = 0x8CF6
let color_attachment23 = 0x8CF7
let color_attachment24 = 0x8CF8
let color_attachment25 = 0x8CF9
let color_attachment26 = 0x8CFA
let color_attachment27 = 0x8CFB
let color_attachment28 = 0x8CFC
let color_attachment29 = 0x8CFD
let color_attachment3 = 0x8CE3
let color_attachment30 = 0x8CFE
let color_attachment31 = 0x8CFF
let color_attachment4 = 0x8CE4
let color_attachment5 = 0x8CE5
let color_attachment6 = 0x8CE6
let color_attachment7 = 0x8CE7
let color_attachment8 = 0x8CE8
let color_attachment9 = 0x8CE9
let color_buffer_bit = 0x4000
let color_clear_value = 0xC22
let color_writemask = 0xC23
let command_barrier_bit = 0x40
let compare_ref_to_texture = 0x884E
let compile_status = 0x8B81
let compressed_r11_eac = 0x9270
let compressed_rg11_eac = 0x9272
let compressed_rgb8_etc2 = 0x9274
let compressed_rgb8_punchthrough_alpha1_etc2 = 0x9276
let compressed_rgba8_etc2_eac = 0x9278
let compressed_rgba_astc_10x10 = 0x93BB
let compressed_rgba_astc_10x5 = 0x93B8
let compressed_rgba_astc_10x6 = 0x93B9
let compressed_rgba_astc_10x8 = 0x93BA
let compressed_rgba_astc_12x10 = 0x93BC
let compressed_rgba_astc_12x12 = 0x93BD
let compressed_rgba_astc_4x4 = 0x93B0
let compressed_rgba_astc_5x4 = 0x93B1
let compressed_rgba_astc_5x5 = 0x93B2
let compressed_rgba_astc_6x5 = 0x93B3
let compressed_rgba_astc_6x6 = 0x93B4
let compressed_rgba_astc_8x5 = 0x93B5
let compressed_rgba_astc_8x6 = 0x93B6
let compressed_rgba_astc_8x8 = 0x93B7
let compressed_signed_r11_eac = 0x9271
let compressed_signed_rg11_eac = 0x9273
let compressed_srgb8_alpha8_astc_10x10 = 0x93DB
let compressed_srgb8_alpha8_astc_10x5 = 0x93D8
let compressed_srgb8_alpha8_astc_10x6 = 0x93D9
let compressed_srgb8_alpha8_astc_10x8 = 0x93DA
let compressed_srgb8_alpha8_astc_12x10 = 0x93DC
let compressed_srgb8_alpha8_astc_12x12 = 0x93DD
let compressed_srgb8_alpha8_astc_4x4 = 0x93D0
let compressed_srgb8_alpha8_astc_5x4 = 0x93D1
let compressed_srgb8_alpha8_astc_5x5 = 0x93D2
let compressed_srgb8_alpha8_astc_6x5 = 0x93D3
let compressed_srgb8_alpha8_astc_6x6 = 0x93D4
let compressed_srgb8_alpha8_astc_8x5 = 0x93D5
let compressed_srgb8_alpha8_astc_8x6 = 0x93D6
let compressed_srgb8_alpha8_astc_8x8 = 0x93D7
let compressed_srgb8_alpha8_etc2_eac = 0x9279
let compressed_srgb8_etc2 = 0x9275
let compressed_srgb8_punchthrough_alpha1_etc2 = 0x9277
let compressed_texture_formats = 0x86A3
let compute_shader = 0x91B9
let compute_shader_bit = 0x20
let compute_work_group_size = 0x8267
let condition_satisfied = 0x911C
let constant_alpha = 0x8003
let constant_color = 0x8001
let context_flags = 0x821E
let context_flag_debug_bit = 0x2
let context_flag_robust_access_bit = 0x4
let context_lost = 0x507
let copy_read_buffer = 0x8F36
let copy_read_buffer_binding = 0x8F36
let copy_write_buffer = 0x8F37
let copy_write_buffer_binding = 0x8F37
let cull_face_enum = 0xB44
let cull_face_mode = 0xB45
let current_program = 0x8B8D
let current_query = 0x8865
let current_vertex_attrib = 0x8626
let cw = 0x900
let darken = 0x9297
let debug_callback_function = 0x8244
let debug_callback_user_param = 0x8245
let debug_group_stack_depth = 0x826D
let debug_logged_messages = 0x9145
let debug_next_logged_message_length = 0x8243
let debug_output = 0x92E0
let debug_output_synchronous = 0x8242
let debug_severity_high = 0x9146
let debug_severity_low = 0x9148
let debug_severity_medium = 0x9147
let debug_severity_notification = 0x826B
let debug_source_api = 0x8246
let debug_source_application = 0x824A
let debug_source_other = 0x824B
let debug_source_shader_compiler = 0x8248
let debug_source_third_party = 0x8249
let debug_source_window_system = 0x8247
let debug_type_deprecated_behavior = 0x824D
let debug_type_error = 0x824C
let debug_type_marker = 0x8268
let debug_type_other = 0x8251
let debug_type_performance = 0x8250
let debug_type_pop_group = 0x826A
let debug_type_portability = 0x824F
let debug_type_push_group = 0x8269
let debug_type_undefined_behavior = 0x824E
let decr = 0x1E03
let decr_wrap = 0x8508
let delete_status = 0x8B80
let depth = 0x1801
let depth24_stencil8 = 0x88F0
let depth32f_stencil8 = 0x8CAD
let depth_attachment = 0x8D00
let depth_bits = 0xD56
let depth_buffer_bit = 0x100
let depth_clear_value = 0xB73
let depth_component = 0x1902
let depth_component16 = 0x81A5
let depth_component24 = 0x81A6
let depth_component32f = 0x8CAC
let depth_func_enum = 0xB74
let depth_range = 0xB70
let depth_stencil = 0x84F9
let depth_stencil_attachment = 0x821A
let depth_stencil_texture_mode = 0x90EA
let depth_test = 0xB71
let depth_writemask = 0xB72
let difference = 0x929E
let dispatch_indirect_buffer = 0x90EE
let dispatch_indirect_buffer_binding = 0x90EF
let dither = 0xBD0
let dont_care = 0x1100
let draw_buffer0 = 0x8825
let draw_buffer1 = 0x8826
let draw_buffer10 = 0x882F
let draw_buffer11 = 0x8830
let draw_buffer12 = 0x8831
let draw_buffer13 = 0x8832
let draw_buffer14 = 0x8833
let draw_buffer15 = 0x8834
let draw_buffer2 = 0x8827
let draw_buffer3 = 0x8828
let draw_buffer4 = 0x8829
let draw_buffer5 = 0x882A
let draw_buffer6 = 0x882B
let draw_buffer7 = 0x882C
let draw_buffer8 = 0x882D
let draw_buffer9 = 0x882E
let draw_framebuffer = 0x8CA9
let draw_framebuffer_binding = 0x8CA6
let draw_indirect_buffer = 0x8F3F
let draw_indirect_buffer_binding = 0x8F43
let dst_alpha = 0x304
let dst_color = 0x306
let dynamic_copy = 0x88EA
let dynamic_draw = 0x88E8
let dynamic_read = 0x88E9
let element_array_barrier_bit = 0x2
let element_array_buffer = 0x8893
let element_array_buffer_binding = 0x8895
let equal = 0x202
let exclusion = 0x92A0
let extensions = 0x1F03
let false_ = 0x0
let fastest = 0x1101
let first_vertex_convention = 0x8E4D
let fixed = 0x140C
let float = 0x1406
let float_32_unsigned_int_24_8_rev = 0x8DAD
let float_mat2 = 0x8B5A
let float_mat2x3 = 0x8B65
let float_mat2x4 = 0x8B66
let float_mat3 = 0x8B5B
let float_mat3x2 = 0x8B67
let float_mat3x4 = 0x8B68
let float_mat4 = 0x8B5C
let float_mat4x2 = 0x8B69
let float_mat4x3 = 0x8B6A
let float_vec2 = 0x8B50
let float_vec3 = 0x8B51
let float_vec4 = 0x8B52
let fractional_even = 0x8E7C
let fractional_odd = 0x8E7B
let fragment_interpolation_offset_bits = 0x8E5D
let fragment_shader = 0x8B30
let fragment_shader_bit = 0x2
let fragment_shader_derivative_hint = 0x8B8B
let framebuffer = 0x8D40
let framebuffer_attachment_alpha_size = 0x8215
let framebuffer_attachment_blue_size = 0x8214
let framebuffer_attachment_color_encoding = 0x8210
let framebuffer_attachment_component_type = 0x8211
let framebuffer_attachment_depth_size = 0x8216
let framebuffer_attachment_green_size = 0x8213
let framebuffer_attachment_layered = 0x8DA7
let framebuffer_attachment_object_name = 0x8CD1
let framebuffer_attachment_object_type = 0x8CD0
let framebuffer_attachment_red_size = 0x8212
let framebuffer_attachment_stencil_size = 0x8217
let framebuffer_attachment_texture_cube_map_face = 0x8CD3
let framebuffer_attachment_texture_layer = 0x8CD4
let framebuffer_attachment_texture_level = 0x8CD2
let framebuffer_barrier_bit = 0x400
let framebuffer_binding = 0x8CA6
let framebuffer_complete = 0x8CD5
let framebuffer_default = 0x8218
let framebuffer_default_fixed_sample_locations = 0x9314
let framebuffer_default_height = 0x9311
let framebuffer_default_layers = 0x9312
let framebuffer_default_samples = 0x9313
let framebuffer_default_width = 0x9310
let framebuffer_incomplete_attachment = 0x8CD6
let framebuffer_incomplete_dimensions = 0x8CD9
let framebuffer_incomplete_layer_targets = 0x8DA8
let framebuffer_incomplete_missing_attachment = 0x8CD7
let framebuffer_incomplete_multisample = 0x8D56
let framebuffer_undefined = 0x8219
let framebuffer_unsupported = 0x8CDD
let front = 0x404
let front_and_back = 0x408
let front_face_enum = 0xB46
let func_add = 0x8006
let func_reverse_subtract = 0x800B
let func_subtract = 0x800A
let generate_mipmap_hint = 0x8192
let geometry_input_type = 0x8917
let geometry_output_type = 0x8918
let geometry_shader = 0x8DD9
let geometry_shader_bit = 0x4
let geometry_shader_invocations = 0x887F
let geometry_vertices_out = 0x8916
let gequal = 0x206
let greater = 0x204
let green = 0x1904
let green_bits = 0xD53
let guilty_context_reset = 0x8253
let half_float = 0x140B
let hardlight = 0x929B
let high_float = 0x8DF2
let high_int = 0x8DF5
let hsl_color = 0x92AF
let hsl_hue = 0x92AD
let hsl_luminosity = 0x92B0
let hsl_saturation = 0x92AE
let image_2d = 0x904D
let image_2d_array = 0x9053
let image_3d = 0x904E
let image_binding_access = 0x8F3E
let image_binding_format = 0x906E
let image_binding_layer = 0x8F3D
let image_binding_layered = 0x8F3C
let image_binding_level = 0x8F3B
let image_binding_name = 0x8F3A
let image_buffer = 0x9051
let image_cube = 0x9050
let image_cube_map_array = 0x9054
let image_format_compatibility_by_class = 0x90C9
let image_format_compatibility_by_size = 0x90C8
let image_format_compatibility_type = 0x90C7
let implementation_color_read_format = 0x8B9B
let implementation_color_read_type = 0x8B9A
let incr = 0x1E02
let incr_wrap = 0x8507
let info_log_length = 0x8B84
let innocent_context_reset = 0x8254
let int = 0x1404
let interleaved_attribs = 0x8C8C
let int_2_10_10_10_rev = 0x8D9F
let int_image_2d = 0x9058
let int_image_2d_array = 0x905E
let int_image_3d = 0x9059
let int_image_buffer = 0x905C
let int_image_cube = 0x905B
let int_image_cube_map_array = 0x905F
let int_sampler_2d = 0x8DCA
let int_sampler_2d_array = 0x8DCF
let int_sampler_2d_multisample = 0x9109
let int_sampler_2d_multisample_array = 0x910C
let int_sampler_3d = 0x8DCB
let int_sampler_buffer = 0x8DD0
let int_sampler_cube = 0x8DCC
let int_sampler_cube_map_array = 0x900E
let int_vec2 = 0x8B53
let int_vec3 = 0x8B54
let int_vec4 = 0x8B55
let invalid_enum = 0x500
let invalid_framebuffer_operation = 0x506
let invalid_index = 0xFFFFFFFFl
let invalid_operation = 0x502
let invalid_value = 0x501
let invert = 0x150A
let isolines = 0x8E7A
let is_per_patch = 0x92E7
let is_row_major = 0x9300
let keep = 0x1E00
let last_vertex_convention = 0x8E4E
let layer_provoking_vertex = 0x825E
let lequal = 0x203
let less = 0x201
let lighten = 0x9298
let linear = 0x2601
let linear_mipmap_linear = 0x2703
let linear_mipmap_nearest = 0x2701
let lines = 0x1
let lines_adjacency = 0xA
let line_loop = 0x2
let line_strip = 0x3
let line_strip_adjacency = 0xB
let line_width_enum = 0xB21
let link_status = 0x8B82
let location = 0x930E
let lose_context_on_reset = 0x8252
let low_float = 0x8DF0
let low_int = 0x8DF3
let luminance = 0x1909
let luminance_alpha = 0x190A
let major_version = 0x821B
let map_flush_explicit_bit = 0x10
let map_invalidate_buffer_bit = 0x8
let map_invalidate_range_bit = 0x4
let map_read_bit = 0x1
let map_unsynchronized_bit = 0x20
let map_write_bit = 0x2
let matrix_stride = 0x92FF
let max = 0x8008
let max_3d_texture_size = 0x8073
let max_array_texture_layers = 0x88FF
let max_atomic_counter_buffer_bindings = 0x92DC
let max_atomic_counter_buffer_size = 0x92D8
let max_color_attachments = 0x8CDF
let max_color_texture_samples = 0x910E
let max_combined_atomic_counters = 0x92D7
let max_combined_atomic_counter_buffers = 0x92D1
let max_combined_compute_uniform_components = 0x8266
let max_combined_fragment_uniform_components = 0x8A33
let max_combined_geometry_uniform_components = 0x8A32
let max_combined_image_uniforms = 0x90CF
let max_combined_shader_output_resources = 0x8F39
let max_combined_shader_storage_blocks = 0x90DC
let max_combined_tess_control_uniform_components = 0x8E1E
let max_combined_tess_evaluation_uniform_components = 0x8E1F
let max_combined_texture_image_units = 0x8B4D
let max_combined_uniform_blocks = 0x8A2E
let max_combined_vertex_uniform_components = 0x8A31
let max_compute_atomic_counters = 0x8265
let max_compute_atomic_counter_buffers = 0x8264
let max_compute_image_uniforms = 0x91BD
let max_compute_shader_storage_blocks = 0x90DB
let max_compute_shared_memory_size = 0x8262
let max_compute_texture_image_units = 0x91BC
let max_compute_uniform_blocks = 0x91BB
let max_compute_uniform_components = 0x8263
let max_compute_work_group_count = 0x91BE
let max_compute_work_group_invocations = 0x90EB
let max_compute_work_group_size = 0x91BF
let max_cube_map_texture_size = 0x851C
let max_debug_group_stack_depth = 0x826C
let max_debug_logged_messages = 0x9144
let max_debug_message_length = 0x9143
let max_depth_texture_samples = 0x910F
let max_draw_buffers = 0x8824
let max_elements_indices = 0x80E9
let max_elements_vertices = 0x80E8
let max_element_index = 0x8D6B
let max_fragment_atomic_counters = 0x92D6
let max_fragment_atomic_counter_buffers = 0x92D0
let max_fragment_image_uniforms = 0x90CE
let max_fragment_input_components = 0x9125
let max_fragment_interpolation_offset = 0x8E5C
let max_fragment_shader_storage_blocks = 0x90DA
let max_fragment_uniform_blocks = 0x8A2D
let max_fragment_uniform_components = 0x8B49
let max_fragment_uniform_vectors = 0x8DFD
let max_framebuffer_height = 0x9316
let max_framebuffer_layers = 0x9317
let max_framebuffer_samples = 0x9318
let max_framebuffer_width = 0x9315
let max_geometry_atomic_counters = 0x92D5
let max_geometry_atomic_counter_buffers = 0x92CF
let max_geometry_image_uniforms = 0x90CD
let max_geometry_input_components = 0x9123
let max_geometry_output_components = 0x9124
let max_geometry_output_vertices = 0x8DE0
let max_geometry_shader_invocations = 0x8E5A
let max_geometry_shader_storage_blocks = 0x90D7
let max_geometry_texture_image_units = 0x8C29
let max_geometry_total_output_components = 0x8DE1
let max_geometry_uniform_blocks = 0x8A2C
let max_geometry_uniform_components = 0x8DDF
let max_image_units = 0x8F38
let max_integer_samples = 0x9110
let max_label_length = 0x82E8
let max_name_length = 0x92F6
let max_num_active_variables = 0x92F7
let max_patch_vertices = 0x8E7D
let max_program_texel_offset = 0x8905
let max_program_texture_gather_offset = 0x8E5F
let max_renderbuffer_size = 0x84E8
let max_samples = 0x8D57
let max_sample_mask_words = 0x8E59
let max_server_wait_timeout = 0x9111
let max_shader_storage_block_size = 0x90DE
let max_shader_storage_buffer_bindings = 0x90DD
let max_tess_control_atomic_counters = 0x92D3
let max_tess_control_atomic_counter_buffers = 0x92CD
let max_tess_control_image_uniforms = 0x90CB
let max_tess_control_input_components = 0x886C
let max_tess_control_output_components = 0x8E83
let max_tess_control_shader_storage_blocks = 0x90D8
let max_tess_control_texture_image_units = 0x8E81
let max_tess_control_total_output_components = 0x8E85
let max_tess_control_uniform_blocks = 0x8E89
let max_tess_control_uniform_components = 0x8E7F
let max_tess_evaluation_atomic_counters = 0x92D4
let max_tess_evaluation_atomic_counter_buffers = 0x92CE
let max_tess_evaluation_image_uniforms = 0x90CC
let max_tess_evaluation_input_components = 0x886D
let max_tess_evaluation_output_components = 0x8E86
let max_tess_evaluation_shader_storage_blocks = 0x90D9
let max_tess_evaluation_texture_image_units = 0x8E82
let max_tess_evaluation_uniform_blocks = 0x8E8A
let max_tess_evaluation_uniform_components = 0x8E80
let max_tess_gen_level = 0x8E7E
let max_tess_patch_components = 0x8E84
let max_texture_buffer_size = 0x8C2B
let max_texture_image_units = 0x8872
let max_texture_lod_bias = 0x84FD
let max_texture_size = 0xD33
let max_transform_feedback_interleaved_components = 0x8C8A
let max_transform_feedback_separate_attribs = 0x8C8B
let max_transform_feedback_separate_components = 0x8C80
let max_uniform_block_size = 0x8A30
let max_uniform_buffer_bindings = 0x8A2F
let max_uniform_locations = 0x826E
let max_varying_components = 0x8B4B
let max_varying_vectors = 0x8DFC
let max_vertex_atomic_counters = 0x92D2
let max_vertex_atomic_counter_buffers = 0x92CC
let max_vertex_attribs = 0x8869
let max_vertex_attrib_bindings = 0x82DA
let max_vertex_attrib_relative_offset = 0x82D9
let max_vertex_attrib_stride = 0x82E5
let max_vertex_image_uniforms = 0x90CA
let max_vertex_output_components = 0x9122
let max_vertex_shader_storage_blocks = 0x90D6
let max_vertex_texture_image_units = 0x8B4C
let max_vertex_uniform_blocks = 0x8A2B
let max_vertex_uniform_components = 0x8B4A
let max_vertex_uniform_vectors = 0x8DFB
let max_viewport_dims = 0xD3A
let medium_float = 0x8DF1
let medium_int = 0x8DF4
let min = 0x8007
let minor_version = 0x821C
let min_fragment_interpolation_offset = 0x8E5B
let min_program_texel_offset = 0x8904
let min_program_texture_gather_offset = 0x8E5E
let min_sample_shading_value = 0x8C37
let mirrored_repeat = 0x8370
let multiply = 0x9294
let multisample_line_width_granularity = 0x9382
let multisample_line_width_range = 0x9381
let name_length = 0x92F9
let nearest = 0x2600
let nearest_mipmap_linear = 0x2702
let nearest_mipmap_nearest = 0x2700
let never = 0x200
let nicest = 0x1102
let none = 0x0
let notequal = 0x205
let no_error = 0x0
let no_reset_notification = 0x8261
let num_active_variables = 0x9304
let num_compressed_texture_formats = 0x86A2
let num_extensions = 0x821D
let num_program_binary_formats = 0x87FE
let num_sample_counts = 0x9380
let num_shader_binary_formats = 0x8DF9
let object_type = 0x9112
let offset = 0x92FC
let one = 0x1
let one_minus_constant_alpha = 0x8004
let one_minus_constant_color = 0x8002
let one_minus_dst_alpha = 0x305
let one_minus_dst_color = 0x307
let one_minus_src_alpha = 0x303
let one_minus_src_color = 0x301
let out_of_memory = 0x505
let overlay = 0x9296
let pack_alignment = 0xD05
let pack_row_length = 0xD02
let pack_skip_pixels = 0xD04
let pack_skip_rows = 0xD03
let patches = 0xE
let patch_vertices = 0x8E72
let pixel_buffer_barrier_bit = 0x80
let pixel_pack_buffer = 0x88EB
let pixel_pack_buffer_binding = 0x88ED
let pixel_unpack_buffer = 0x88EC
let pixel_unpack_buffer_binding = 0x88EF
let points = 0x0
let polygon_offset_factor = 0x8038
let polygon_offset_fill = 0x8037
let polygon_offset_units = 0x2A00
let primitives_generated = 0x8C87
let primitive_bounding_box_enum = 0x92BE
let primitive_restart_fixed_index = 0x8D69
let primitive_restart_for_patches_supported = 0x8221
let program = 0x82E2
let program_binary_formats = 0x87FF
let program_binary_length = 0x8741
let program_binary_retrievable_hint = 0x8257
let program_input = 0x92E3
let program_output = 0x92E4
let program_pipeline = 0x82E4
let program_pipeline_binding = 0x825A
let program_separable = 0x8258
let quads = 0x7
let query = 0x82E3
let query_result = 0x8866
let query_result_available = 0x8867
let r11f_g11f_b10f = 0x8C3A
let r16f = 0x822D
let r16i = 0x8233
let r16ui = 0x8234
let r32f = 0x822E
let r32i = 0x8235
let r32ui = 0x8236
let r8 = 0x8229
let r8i = 0x8231
let r8ui = 0x8232
let r8_snorm = 0x8F94
let rasterizer_discard = 0x8C89
let read_buffer_enum = 0xC02
let read_framebuffer = 0x8CA8
let read_framebuffer_binding = 0x8CAA
let read_only = 0x88B8
let read_write = 0x88BA
let red = 0x1903
let red_bits = 0xD52
let red_integer = 0x8D94
let referenced_by_compute_shader = 0x930B
let referenced_by_fragment_shader = 0x930A
let referenced_by_geometry_shader = 0x9309
let referenced_by_tess_control_shader = 0x9307
let referenced_by_tess_evaluation_shader = 0x9308
let referenced_by_vertex_shader = 0x9306
let renderbuffer = 0x8D41
let renderbuffer_alpha_size = 0x8D53
let renderbuffer_binding = 0x8CA7
let renderbuffer_blue_size = 0x8D52
let renderbuffer_depth_size = 0x8D54
let renderbuffer_green_size = 0x8D51
let renderbuffer_height = 0x8D43
let renderbuffer_internal_format = 0x8D44
let renderbuffer_red_size = 0x8D50
let renderbuffer_samples = 0x8CAB
let renderbuffer_stencil_size = 0x8D55
let renderbuffer_width = 0x8D42
let renderer = 0x1F01
let repeat = 0x2901
let replace = 0x1E01
let reset_notification_strategy = 0x8256
let rg = 0x8227
let rg16f = 0x822F
let rg16i = 0x8239
let rg16ui = 0x823A
let rg32f = 0x8230
let rg32i = 0x823B
let rg32ui = 0x823C
let rg8 = 0x822B
let rg8i = 0x8237
let rg8ui = 0x8238
let rg8_snorm = 0x8F95
let rgb = 0x1907
let rgb10_a2 = 0x8059
let rgb10_a2ui = 0x906F
let rgb16f = 0x881B
let rgb16i = 0x8D89
let rgb16ui = 0x8D77
let rgb32f = 0x8815
let rgb32i = 0x8D83
let rgb32ui = 0x8D71
let rgb565 = 0x8D62
let rgb5_a1 = 0x8057
let rgb8 = 0x8051
let rgb8i = 0x8D8F
let rgb8ui = 0x8D7D
let rgb8_snorm = 0x8F96
let rgb9_e5 = 0x8C3D
let rgba = 0x1908
let rgba16f = 0x881A
let rgba16i = 0x8D88
let rgba16ui = 0x8D76
let rgba32f = 0x8814
let rgba32i = 0x8D82
let rgba32ui = 0x8D70
let rgba4 = 0x8056
let rgba8 = 0x8058
let rgba8i = 0x8D8E
let rgba8ui = 0x8D7C
let rgba8_snorm = 0x8F97
let rgba_integer = 0x8D99
let rgb_integer = 0x8D98
let rg_integer = 0x8228
let sampler = 0x82E6
let sampler_2d = 0x8B5E
let sampler_2d_array = 0x8DC1
let sampler_2d_array_shadow = 0x8DC4
let sampler_2d_multisample = 0x9108
let sampler_2d_multisample_array = 0x910B
let sampler_2d_shadow = 0x8B62
let sampler_3d = 0x8B5F
let sampler_binding = 0x8919
let sampler_buffer = 0x8DC2
let sampler_cube = 0x8B60
let sampler_cube_map_array = 0x900C
let sampler_cube_map_array_shadow = 0x900D
let sampler_cube_shadow = 0x8DC5
let samples = 0x80A9
let sample_alpha_to_coverage = 0x809E
let sample_buffers = 0x80A8
let sample_coverage_enum = 0x80A0
let sample_coverage_invert = 0x80AB
let sample_coverage_value = 0x80AA
let sample_mask = 0x8E51
let sample_mask_value = 0x8E52
let sample_position = 0x8E50
let sample_shading = 0x8C36
let scissor_box = 0xC10
let scissor_test = 0xC11
let screen = 0x9295
let separate_attribs = 0x8C8D
let shader = 0x82E1
let shader_binary_formats = 0x8DF8
let shader_compiler = 0x8DFA
let shader_image_access_barrier_bit = 0x20
let shader_source_length = 0x8B88
let shader_storage_barrier_bit = 0x2000
let shader_storage_block = 0x92E6
let shader_storage_buffer = 0x90D2
let shader_storage_buffer_binding = 0x90D3
let shader_storage_buffer_offset_alignment = 0x90DF
let shader_storage_buffer_size = 0x90D5
let shader_storage_buffer_start = 0x90D4
let shader_type = 0x8B4F
let shading_language_version = 0x8B8C
let short = 0x1402
let signaled = 0x9119
let signed_normalized = 0x8F9C
let softlight = 0x929C
let src_alpha = 0x302
let src_alpha_saturate = 0x308
let src_color = 0x300
let srgb = 0x8C40
let srgb8 = 0x8C41
let srgb8_alpha8 = 0x8C43
let stack_overflow = 0x503
let stack_underflow = 0x504
let static_copy = 0x88E6
let static_draw = 0x88E4
let static_read = 0x88E5
let stencil = 0x1802
let stencil_attachment = 0x8D20
let stencil_back_fail = 0x8801
let stencil_back_func = 0x8800
let stencil_back_pass_depth_fail = 0x8802
let stencil_back_pass_depth_pass = 0x8803
let stencil_back_ref = 0x8CA3
let stencil_back_value_mask = 0x8CA4
let stencil_back_writemask = 0x8CA5
let stencil_bits = 0xD57
let stencil_buffer_bit = 0x400
let stencil_clear_value = 0xB91
let stencil_fail = 0xB94
let stencil_func_enum = 0xB92
let stencil_index = 0x1901
let stencil_index8 = 0x8D48
let stencil_pass_depth_fail = 0xB95
let stencil_pass_depth_pass = 0xB96
let stencil_ref = 0xB97
let stencil_test = 0xB90
let stencil_value_mask = 0xB93
let stencil_writemask = 0xB98
let stream_copy = 0x88E2
let stream_draw = 0x88E0
let stream_read = 0x88E1
let subpixel_bits = 0xD50
let sync_condition = 0x9113
let sync_fence = 0x9116
let sync_flags = 0x9115
let sync_flush_commands_bit = 0x1
let sync_gpu_commands_complete = 0x9117
let sync_status = 0x9114
let tess_control_output_vertices = 0x8E75
let tess_control_shader = 0x8E88
let tess_control_shader_bit = 0x8
let tess_evaluation_shader = 0x8E87
let tess_evaluation_shader_bit = 0x10
let tess_gen_mode = 0x8E76
let tess_gen_point_mode = 0x8E79
let tess_gen_spacing = 0x8E77
let tess_gen_vertex_order = 0x8E78
let texture = 0x1702
let texture0 = 0x84C0
let texture1 = 0x84C1
let texture10 = 0x84CA
let texture11 = 0x84CB
let texture12 = 0x84CC
let texture13 = 0x84CD
let texture14 = 0x84CE
let texture15 = 0x84CF
let texture16 = 0x84D0
let texture17 = 0x84D1
let texture18 = 0x84D2
let texture19 = 0x84D3
let texture2 = 0x84C2
let texture20 = 0x84D4
let texture21 = 0x84D5
let texture22 = 0x84D6
let texture23 = 0x84D7
let texture24 = 0x84D8
let texture25 = 0x84D9
let texture26 = 0x84DA
let texture27 = 0x84DB
let texture28 = 0x84DC
let texture29 = 0x84DD
let texture3 = 0x84C3
let texture30 = 0x84DE
let texture31 = 0x84DF
let texture4 = 0x84C4
let texture5 = 0x84C5
let texture6 = 0x84C6
let texture7 = 0x84C7
let texture8 = 0x84C8
let texture9 = 0x84C9
let texture_2d = 0xDE1
let texture_2d_array = 0x8C1A
let texture_2d_multisample = 0x9100
let texture_2d_multisample_array = 0x9102
let texture_3d = 0x806F
let texture_alpha_size = 0x805F
let texture_alpha_type = 0x8C13
let texture_base_level = 0x813C
let texture_binding_2d = 0x8069
let texture_binding_2d_array = 0x8C1D
let texture_binding_2d_multisample = 0x9104
let texture_binding_2d_multisample_array = 0x9105
let texture_binding_3d = 0x806A
let texture_binding_buffer = 0x8C2C
let texture_binding_cube_map = 0x8514
let texture_binding_cube_map_array = 0x900A
let texture_blue_size = 0x805E
let texture_blue_type = 0x8C12
let texture_border_color = 0x1004
let texture_buffer = 0x8C2A
let texture_buffer_binding = 0x8C2A
let texture_buffer_data_store_binding = 0x8C2D
let texture_buffer_offset = 0x919D
let texture_buffer_offset_alignment = 0x919F
let texture_buffer_size = 0x919E
let texture_compare_func = 0x884D
let texture_compare_mode = 0x884C
let texture_compressed = 0x86A1
let texture_cube_map = 0x8513
let texture_cube_map_array = 0x9009
let texture_cube_map_negative_x = 0x8516
let texture_cube_map_negative_y = 0x8518
let texture_cube_map_negative_z = 0x851A
let texture_cube_map_positive_x = 0x8515
let texture_cube_map_positive_y = 0x8517
let texture_cube_map_positive_z = 0x8519
let texture_depth = 0x8071
let texture_depth_size = 0x884A
let texture_depth_type = 0x8C16
let texture_fetch_barrier_bit = 0x8
let texture_fixed_sample_locations = 0x9107
let texture_green_size = 0x805D
let texture_green_type = 0x8C11
let texture_height = 0x1001
let texture_immutable_format = 0x912F
let texture_immutable_levels = 0x82DF
let texture_internal_format = 0x1003
let texture_mag_filter = 0x2800
let texture_max_level = 0x813D
let texture_max_lod = 0x813B
let texture_min_filter = 0x2801
let texture_min_lod = 0x813A
let texture_red_size = 0x805C
let texture_red_type = 0x8C10
let texture_samples = 0x9106
let texture_shared_size = 0x8C3F
let texture_stencil_size = 0x88F1
let texture_swizzle_a = 0x8E45
let texture_swizzle_b = 0x8E44
let texture_swizzle_g = 0x8E43
let texture_swizzle_r = 0x8E42
let texture_update_barrier_bit = 0x100
let texture_width = 0x1000
let texture_wrap_r = 0x8072
let texture_wrap_s = 0x2802
let texture_wrap_t = 0x2803
let timeout_expired = 0x911B
let timeout_ignored = 0xFFFFFFFFFFFFFFFFL
let top_level_array_size = 0x930C
let top_level_array_stride = 0x930D
let transform_feedback = 0x8E22
let transform_feedback_active = 0x8E24
let transform_feedback_barrier_bit = 0x800
let transform_feedback_binding = 0x8E25
let transform_feedback_buffer = 0x8C8E
let transform_feedback_buffer_binding = 0x8C8F
let transform_feedback_buffer_mode = 0x8C7F
let transform_feedback_buffer_size = 0x8C85
let transform_feedback_buffer_start = 0x8C84
let transform_feedback_paused = 0x8E23
let transform_feedback_primitives_written = 0x8C88
let transform_feedback_varying = 0x92F4
let transform_feedback_varyings_enum = 0x8C83
let transform_feedback_varying_max_length = 0x8C76
let triangles = 0x4
let triangles_adjacency = 0xC
let triangle_fan = 0x6
let triangle_strip = 0x5
let triangle_strip_adjacency = 0xD
let true_ = 0x1
let type_ = 0x92FA
let undefined_vertex = 0x8260
let uniform = 0x92E1
let uniform_array_stride = 0x8A3C
let uniform_barrier_bit = 0x4
let uniform_block = 0x92E2
let uniform_block_active_uniforms = 0x8A42
let uniform_block_active_uniform_indices = 0x8A43
let uniform_block_binding_enum = 0x8A3F
let uniform_block_data_size = 0x8A40
let uniform_block_index = 0x8A3A
let uniform_block_name_length = 0x8A41
let uniform_block_referenced_by_fragment_shader = 0x8A46
let uniform_block_referenced_by_vertex_shader = 0x8A44
let uniform_buffer = 0x8A11
let uniform_buffer_binding = 0x8A28
let uniform_buffer_offset_alignment = 0x8A34
let uniform_buffer_size = 0x8A2A
let uniform_buffer_start = 0x8A29
let uniform_is_row_major = 0x8A3E
let uniform_matrix_stride = 0x8A3D
let uniform_name_length = 0x8A39
let uniform_offset = 0x8A3B
let uniform_size = 0x8A38
let uniform_type = 0x8A37
let unknown_context_reset = 0x8255
let unpack_alignment = 0xCF5
let unpack_image_height = 0x806E
let unpack_row_length = 0xCF2
let unpack_skip_images = 0x806D
let unpack_skip_pixels = 0xCF4
let unpack_skip_rows = 0xCF3
let unsignaled = 0x9118
let unsigned_byte = 0x1401
let unsigned_int = 0x1405
let unsigned_int_10f_11f_11f_rev = 0x8C3B
let unsigned_int_24_8 = 0x84FA
let unsigned_int_2_10_10_10_rev = 0x8368
let unsigned_int_5_9_9_9_rev = 0x8C3E
let unsigned_int_atomic_counter = 0x92DB
let unsigned_int_image_2d = 0x9063
let unsigned_int_image_2d_array = 0x9069
let unsigned_int_image_3d = 0x9064
let unsigned_int_image_buffer = 0x9067
let unsigned_int_image_cube = 0x9066
let unsigned_int_image_cube_map_array = 0x906A
let unsigned_int_sampler_2d = 0x8DD2
let unsigned_int_sampler_2d_array = 0x8DD7
let unsigned_int_sampler_2d_multisample = 0x910A
let unsigned_int_sampler_2d_multisample_array = 0x910D
let unsigned_int_sampler_3d = 0x8DD3
let unsigned_int_sampler_buffer = 0x8DD8
let unsigned_int_sampler_cube = 0x8DD4
let unsigned_int_sampler_cube_map_array = 0x900F
let unsigned_int_vec2 = 0x8DC6
let unsigned_int_vec3 = 0x8DC7
let unsigned_int_vec4 = 0x8DC8
let unsigned_normalized = 0x8C17
let unsigned_short = 0x1403
let unsigned_short_4_4_4_4 = 0x8033
let unsigned_short_5_5_5_1 = 0x8034
let unsigned_short_5_6_5 = 0x8363
let validate_status = 0x8B83
let vendor = 0x1F00
let version = 0x1F02
let vertex_array = 0x8074
let vertex_array_binding = 0x85B5
let vertex_attrib_array_barrier_bit = 0x1
let vertex_attrib_array_buffer_binding = 0x889F
let vertex_attrib_array_divisor = 0x88FE
let vertex_attrib_array_enabled = 0x8622
let vertex_attrib_array_integer = 0x88FD
let vertex_attrib_array_normalized = 0x886A
let vertex_attrib_array_pointer = 0x8645
let vertex_attrib_array_size = 0x8623
let vertex_attrib_array_stride = 0x8624
let vertex_attrib_array_type = 0x8625
let vertex_attrib_binding_enum = 0x82D4
let vertex_attrib_relative_offset = 0x82D5
let vertex_binding_buffer = 0x8F4F
let vertex_binding_divisor_enum = 0x82D6
let vertex_binding_offset = 0x82D7
let vertex_binding_stride = 0x82D8
let vertex_shader = 0x8B31
let vertex_shader_bit = 0x1
let viewport_enum = 0xBA2
let wait_failed = 0x911D
let write_only = 0x88B9
let zero = 0x0
end