raylib
Raylib.Camera3D
type t'
type t = t' ctyp
val t : t Ctypes.typ
val create : Vector3.t -> Vector3.t -> Vector3.t -> float -> CameraProjection.t -> t
create position target up fovy projection
val position : t -> Vector3.t
Camera position
val target : t -> Vector3.t
Camera target it looks-at
val up : t -> Vector3.t
Camera up vector (rotation over its axis)
val fovy : t -> float
Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
val projection : t -> CameraProjection.t
Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
val set_position : t -> Vector3.t -> unit
val set_target : t -> Vector3.t -> unit
val set_up : t -> Vector3.t -> unit
val set_fovy : t -> float -> unit
val set_projection : t -> CameraProjection.t -> unit