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open! Core
open Bonsai.For_open
open! Import
module Result_spec = struct
module type S = sig
type t
type incoming
val view : t -> string
val incoming : t -> incoming -> unit Effect.t
end
type ('result, 'incoming) t =
(module S with type t = 'result and type incoming = 'incoming)
module No_incoming = struct
type incoming = Nothing.t
let incoming _t incoming = Nothing.unreachable_code incoming
end
module type Sexpable = sig
type t [@@deriving sexp_of]
end
module type Stringable = sig
type t
val to_string : t -> string
end
let invisible (type a) : (a, Nothing.t) t =
(module struct
type t = a
include No_incoming
let view _ = ""
end)
;;
let sexp (type a) (module S : Sexpable with type t = a) =
(module struct
type t = a
include No_incoming
let view s = s |> S.sexp_of_t |> Sexp.to_string_hum
end : S
with type t = a
and type incoming = Nothing.t)
;;
let string (type a) (module S : Stringable with type t = a) =
(module struct
type t = a
include No_incoming
let view s = s |> S.to_string
end : S
with type t = a
and type incoming = Nothing.t)
;;
end
module Handle = struct
type ('result, 'incoming) t =
(unit, 'result * string * ('incoming -> unit Effect.t)) Driver.t
let create
(type result incoming)
?(start_time = Time_ns.epoch)
~optimize
(result_spec : (result, incoming) Result_spec.t)
computation
=
let (module R) = result_spec in
let component (_ : unit Value.t) =
let open Bonsai.Let_syntax in
let%sub result = computation in
return
(let%map result = result in
result, R.view result, R.incoming result)
in
let clock = Incr.Clock.create ~start:start_time () in
Driver.create ~optimize ~initial_input:() ~clock component
;;
let node_paths_from_skeleton
: type a. a Bonsai.Private.Computation.t -> Bonsai.Private.Node_path.Set.t
=
fun t ->
let find_node_paths =
object
inherit
[Bonsai.Private.Node_path.Set.t] Bonsai.Private.Skeleton.Traverse.fold as super
method! value value acc =
let acc = Set.add acc (Lazy.force value.node_path) in
super#value value acc
method! computation computation acc =
let acc = Set.add acc (Lazy.force computation.node_path) in
super#computation computation acc
end
in
find_node_paths#computation
(Bonsai.Private.Skeleton.Computation.of_computation t)
Bonsai.Private.Node_path.Set.empty
;;
let node_paths_from_transform
: type a. a Bonsai.Private.Computation.t -> Bonsai.Private.Node_path.Set.t
=
fun t ->
let node_paths = ref Bonsai.Private.Node_path.Set.empty in
let computation_map
(type result)
(context : _ Bonsai.Private.Transform.For_computation.context)
state
(computation : result Bonsai.Private.Computation.t)
=
node_paths := Set.add !node_paths (Lazy.force context.current_path);
let out = context.recurse state computation in
out
in
let value_map
(type a)
(context : _ Bonsai.Private.Transform.For_value.context)
state
(wrapped_value : a Bonsai.Private.Value.t)
=
node_paths := Set.add !node_paths (Lazy.force context.current_path);
context.recurse state wrapped_value
in
let (_ : _ Bonsai.Private.Computation.t) =
Bonsai.Private.Transform.map
~init:()
~computation_mapper:{ f = computation_map }
~value_mapper:{ f = value_map }
t
in
!node_paths
;;
let assert_node_paths_identical_between_transform_and_skeleton_nodepaths
: type a. a Bonsai.Private.Computation.t -> unit
=
fun computation ->
let from_transform = node_paths_from_transform computation in
let from_skeleton = node_paths_from_skeleton computation in
if not ([%equal: Set.M(Bonsai.Private.Node_path).t] from_transform from_skeleton)
then (
Expect_test_helpers_core.print_cr
[%here]
(Sexp.Atom "BUG IN BONSAI! Node Path Mismatch");
Expect_test_patdiff.print_patdiff_s
([%sexp_of: Bonsai.Private.Node_path.Set.t] from_transform)
([%sexp_of: Bonsai.Private.Node_path.Set.t] from_skeleton))
;;
let create
(type result incoming)
?start_time
?(optimize = true)
(result_spec : (result, incoming) Result_spec.t)
computation
=
assert_node_paths_identical_between_transform_and_skeleton_nodepaths
(Bonsai.Private.reveal_computation computation);
create ?start_time ~optimize result_spec computation
;;
let result handle =
Driver.flush handle;
let result, _, _ = Driver.result handle in
result
;;
let clock = Driver.clock
let advance_clock_by t = Incr.Clock.advance_clock_by (Driver.clock t)
let advance_clock ~to_ t = Incr.Clock.advance_clock ~to_ (Driver.clock t)
let do_actions handle actions =
let _, _, inject_action = Driver.result handle in
let event = actions |> List.map ~f:inject_action |> Effect.sequence in
Driver.schedule_event handle event
;;
let recompute_view (handle : (_, 'r) Driver.t) =
Driver.flush handle;
let (_ : 'r) = Driver.result handle in
Driver.trigger_lifecycles handle
;;
let recompute_view_until_stable ?(max_computes = 100) handle =
with_return (fun { return } ->
for _ = 1 to max_computes do
recompute_view handle;
if not (Driver.has_after_display_events handle) then return ()
done;
failwithf "view not stable after %d recomputations" max_computes ())
;;
let generic_show handle ~before ~f =
let before = before handle in
Driver.flush handle;
let _, view, _ = Driver.result handle in
Driver.store_view handle view;
f before view;
Driver.trigger_lifecycles handle
;;
let show handle =
generic_show handle ~before:(Fn.const ()) ~f:(fun () view -> print_endline view)
;;
let show_diff
?(location_style = Patdiff_kernel.Format.Location_style.None)
?(diff_context = 16)
handle
=
generic_show
handle
~before:Driver.last_view
~f:(Expect_test_patdiff.print_patdiff ~location_style ~context:diff_context)
;;
let store_view handle = generic_show handle ~before:(Fn.const ()) ~f:(fun () _ -> ())
let show_model handle =
Driver.flush handle;
Driver.sexp_of_model handle |> print_s
;;
let flush handle = Driver.flush handle
let result_incr handle =
let%pattern_bind.Incr result, _view, _inject = Driver.result_incr handle in
result
;;
let action_input_incr = Driver.action_input_incr
let lifecycle_incr = Driver.lifecycle_incr
end