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open! Core
open! Import
module Constants = Constants
module Fg_bg = Constants.Fg_bg
module Raw = struct
module Data_row = struct
type t = Theme.t -> Vdom.Node.t
end
module Data_cell = struct
type t = Theme.t -> Vdom.Node.t
end
let combine_attrs default optional =
match optional with
| None -> default
| Some attrs -> Vdom.Attr.many (default :: attrs)
;;
let table_node ?attrs rows ((module T) : Theme.t) =
Vdom.Node.table ~attrs:[ combine_attrs T.singleton#table attrs ] rows
;;
let thead ?attrs rows ((module T) : Theme.t) =
Vdom.Node.thead ~attrs:[ combine_attrs T.singleton#table_header attrs ] rows
;;
let tbody ?attrs rows ((module T) : Theme.t) =
Vdom.Node.tbody ~attrs:[ combine_attrs T.singleton#table_body attrs ] rows
;;
let ?attrs cells ((module T) as theme : Theme.t) =
Vdom.Node.tr
~attrs:[ combine_attrs T.singleton#table_header_row attrs ]
(List.map cells ~f:(fun cell -> cell theme))
;;
let data_row ?attrs cells ((module T) as theme : Theme.t) =
Vdom.Node.tr
~attrs:[ combine_attrs T.singleton#table_body_row attrs ]
(List.map cells ~f:(fun cell -> cell theme))
;;
let ?attrs rows ((module T) : Theme.t) =
Vdom.Node.th ~attrs:[ combine_attrs T.singleton#table_header_cell attrs ] rows
;;
let data_cell ?attrs rows ((module T) : Theme.t) =
Vdom.Node.td ~attrs:[ combine_attrs T.singleton#table_body_cell attrs ] rows
;;
let table theme ?table_attr ~ ~data_rows () =
table_node
?attrs:(Option.map table_attr ~f:List.return)
[ thead (List.map header_rows ~f:(fun row -> row theme)) theme
; tbody (List.map data_rows ~f:(fun row -> row theme)) theme
]
theme
;;
end
module Col = struct
type 'a t =
| Group :
{ header : Vdom.Node.t option
; header_attr : Vdom.Attr.t
; children : 'a t list
; depth : int
}
-> 'a t
| Leaf :
{ header : Vdom.Node.t
; get : 'a -> 'b option
; render : Theme.t -> 'b -> Vdom.Node.t
; cell_attr : 'b -> Vdom.Attr.t
; header_attr : Vdom.Attr.t
}
-> 'a t
| Lift :
{ f : 'a -> 'b
; t : 'b t
}
-> 'a t
let rec depth : type a. a t -> int = function
| Leaf _ -> 1
| Group { depth; _ } -> depth
| Lift { t; _ } -> depth t
;;
let lift t ~f = Lift { t; f }
let make_opt'
?(cell_attr = fun _ -> Vdom.Attr.empty)
?( = Vdom.Attr.empty)
~get
~render
=
Leaf { header; get; render; cell_attr; header_attr }
;;
let make_opt ?cell_attr ? =
make_opt' ?cell_attr ?header_attr (Vdom.Node.text header)
;;
let make' ?cell_attr ? ~get =
let get x = Some (get x) in
make_opt' ?cell_attr ?header_attr header ~get
;;
let make ?cell_attr ? ~get =
make' ?cell_attr ?header_attr (Vdom.Node.text header) ~get
;;
let empty_group col =
Group
{ header = None
; header_attr = Vdom.Attr.empty
; children = [ col ]
; depth = depth col + 1
}
;;
let group' ?( = Vdom.Attr.empty) children =
let max_depth =
match List.max_elt (List.map children ~f:depth) ~compare:[%compare: int] with
| None -> 0
| Some max -> max
in
let children =
List.map children ~f:(fun child ->
let delta = max_depth - depth child in
Fn.apply_n_times ~n:delta empty_group child)
in
Group { header = Some header; header_attr; children; depth = max_depth + 1 }
;;
let group ? children =
group' ?header_attr (Vdom.Node.text header) children
;;
let rec colspan : type a. a t -> int = function
| Leaf _ -> 1
| Lift { t; _ } -> colspan t
| Group { children; _ } -> List.sum (module Int) children ~f:colspan
;;
let rec : type a. level:_ -> a t -> _ =
fun ~level col ->
if depth col = level
then (
match col with
| Group { ; ; _ } -> [ header, header_attr, colspan col ]
| Leaf { ; ; _ } -> [ Some header, header_attr, 1 ]
| Lift { t; _ } -> headers_at_level ~level t)
else (
match col with
| Group { children; _ } -> List.bind children ~f:(headers_at_level ~level)
| Leaf _ -> []
| Lift { t; _ } -> headers_at_level ~level t)
;;
let rec renderers : type a. a t -> (_ -> a -> _) list = function
| Leaf { render; get; cell_attr; _ } ->
[ (fun theme x ->
match get x with
| None -> None
| Some x -> Some (render theme x, cell_attr x))
]
| Group { children; _ } -> List.bind children ~f:renderers
| Lift { t; f } ->
List.map (renderers t) ~f:(fun render theme a -> render theme (f a))
;;
end
let render
(((module T) : Theme.t) as theme)
?(table_attr = Vdom.Attr.empty)
?(row_attr = fun _ -> Vdom.Attr.empty)
cols
xs
=
let mega_group = Col.group' Vdom.Node.none cols in
let depth = Col.depth mega_group in
let body_cell_empty = T.singleton#table_body_cell_empty in
let for_each_level level =
Col.headers_at_level ~level mega_group
|> List.filter_map ~f:(function
| _, _, 0 -> None
| node, attr, colspan ->
let node = Option.value node ~default:Vdom.Node.none in
let cell_attr = [ Vdom.Attr.colspan colspan; attr ] in
Some (Raw.header_cell ~attrs:cell_attr [ node ]))
|> Raw.header_row
in
let = List.map (List.range ~stride:(-1) (depth - 1) 0) ~f:for_each_level in
let renderers = Col.renderers mega_group in
let for_each_row row =
let = row_attr row in
renderers
|> List.map ~f:(fun f ->
match f theme row with
| None -> Raw.data_cell ~attrs:[ body_cell_empty ] []
| Some (cell, ) ->
Raw.data_cell ~attrs:[ extra_cell_attr ] [ cell ])
|> Raw.data_row ~attrs:[ extra_row_attr ]
in
let data_rows = List.map xs ~f:for_each_row in
Raw.table theme ~table_attr ~header_rows ~data_rows ()
;;
module Default_table_styling =
let table_attr (constants : Constants.t) =
let vars =
Default_table_styling.Variables.set
~bg:(Css_gen.Color.to_string_css constants.primary.background)
~fg:(Css_gen.Color.to_string_css constants.primary.foreground)
~header_bg:(Css_gen.Color.to_string_css constants.table.header_row.background)
~header_fg:(Css_gen.Color.to_string_css constants.table.header_row.foreground)
~row_even_bg:(Css_gen.Color.to_string_css constants.table.body_row_even.background)
~row_even_fg:(Css_gen.Color.to_string_css constants.table.body_row_even.foreground)
~row_odd_bg:(Css_gen.Color.to_string_css constants.table.body_row_odd.background)
~row_odd_fg:(Css_gen.Color.to_string_css constants.table.body_row_odd.foreground)
~header_header_border:
(Css_gen.Color.to_string_css constants.table.header_header_border)
~body_body_border:(Css_gen.Color.to_string_css constants.table.body_body_border)
~header_body_border:(Css_gen.Color.to_string_css constants.table.header_body_border)
()
in
Vdom.Attr.many [ vars; Default_table_styling.table ]
;;
let = Default_table_styling.header
let = Default_table_styling.header_row
let = Default_table_styling.header_cell
let table_body_attr = Default_table_styling.body
let table_body_row = Default_table_styling.body_row
let table_body_cell = Default_table_styling.body_cell
let table_body_cell_empty = Default_table_styling.empty