Class Oo_sfml_audio.sound
method attenuation : floatmethod get_loop : unit -> boolmethod is_relative_to_listener : unit -> boolmethod min_distance : floatmethod pause : unit -> unitmethod play : unit -> unitmethod position : float * float * floatmethod set_attenuation : attenuation:float -> unitmethod set_loop : loop:bool -> unitmethod set_mindistance : minDistance:float -> unitmethod set_pitch : pitch:float -> unitmethod set_playing_offset : timeOffset:SFTime.t -> unitmethod set_position : pos:(float * float * float) -> unitmethod set_position3 : x:float -> y:float -> z:float -> unitmethod set_relative_to_listener : relative:bool -> unitmethod set_volume : volume:float -> unitmethod stop : unit -> unit